Cover art for podcast The Walk

The Walk

32 EpisodesProduced by Panoply / Naomi Alderman / Six To StartWebsite

A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an ele… read more

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Introducing The Walk

January 12th, 2018


A new immersive fiction podcast from Panoply created by award-winning author Naomi Alderman. Releases 18 January.

1.01 - Your Mission

January 18th, 2018


You have one mission: transport a mysterious package on a train from Inverness to Edinburgh.  But when The Burn intervenes and a bomb goes off at the …

1.02 - The City Limits

January 18th, 2018


The city limits are controlled by military officers and checkpoints.  While you and your found cohort of survivors work together to create a …

1.03 - Beware of Good Fortune

January 18th, 2018


Beware of good fortune - there are traitors at every turn eager to take you down.  Stanton was able to save you this time, but you can never be too …

1.04 - Refuge

January 23rd, 2018


Charlie is doing her best to guide you to safe refuge on your dangerous journey, but the limitations of satellite technology make it harder and …

1.05 - Wolves

January 25th, 2018


As if evading The Burn isn’t enough stress, now blood-thirsty wolves are after you.  After so much running you need some rest, but just when you …

1.06 - Alive or Dead

January 30th, 2018


On your solo walk, Charlie tells you about her sister, whom she suspects is a high-ranking member of The Burn.  After finding Lawrence and getting …

1.07 - Capture

February 1st, 2018


The threat of those flyers catches up with you sooner than expected.  Your capture reunites you with some old friends, but one of them is in critical …

1.08 - The American

February 5th, 2018


While running an errand, you and Emma pick up a clueless American traveler running from a local gang.  It might’ve been the right thing to do, but now he’s asking way too many questions.  Lawrence has got some …

1.09 - Jumping at Shadows

February 8th, 2018


None of the “safe houses” Charlie keeps guiding you to seem to be that safe, and the paths in between them are even more perilous.  Could this latest …

1.10 - Face to Barrel

February 12th, 2018


It was only a matter of time until you fell right into The Burn’s lap, and now you’re face to barrel with an old ally turned nemesis. Or could the …

1.11 - An Uninvited Guest

February 15th, 2018


You still don’t know who's selling you out.  Building anxieties, past allegiances, and doubts about the mission give everyone a motive to betray and a reason to lie.  An unwanted visitor interrupts your inquisition and …

1.12 - The Enemy Within

February 19th, 2018


You’re so close to Edinburgh, you can taste the grilled cheese!  But Stanton is so close to figuring out exactly what happened on the day of the explosion that a trusted comrade reveals themselves to be an agent of the …

1.13 - An Old Acquaintance

February 22nd, 2018


Desperate times call for desperate measures.  Charlie pulls the trigger in a last resort effort to get you out of a tight spot, but now it feels like …

1.14 - Blood

February 26th, 2018


Charlie isn’t much help when you’re in uncharted territory, and she also can’t explain the mysterious pictures you find or the blood on the floor.  Meanwhile, Emma can’t forgive Charlie for the blood on her hands. …

1.15 - Skydiving

March 1st, 2018


Someone who knows something about Charlie and her sister is a few steps ahead of you. And your helicopter ride to Geneva turns out to be more of a …

1.16 - Dogs

March 5th, 2018


Charlie’s been holding out on you about yet another device carrier, but you’ve discovered him just in time to help bust Paul out of the slammer.  …

1.17 - The Town

March 8th, 2018


You find a town with power, food, and the most generous people you’ve ever met.  Either you’ve entered the twilight zone, or it's all a very …

1.18 - Commonality

March 12th, 2018


You walk into a headquarters of a suspected terrorist group... and it turns out you have a lot more in common than you thought.  Or at least you both want to stop The Burn, albeit for different reasons.  If you choose …

1.19 - The Treatment

March 15th, 2018


You’re on a mission to destroy The Burn’s lethal technology, but an old enemy and a distressed civilian both desperately need your help.  Charlie …

1.20 - It's Personal

March 19th, 2018


The Burn’s plans are more sinister and far-reaching than you could have imagined, and the damage is getting personal and seriously affecting team …

1.21 - Trapped

March 22nd, 2018


Everything you’ve been through thus far has led you right into the The Burn’s cold embrace.  Maybe if you’d paid more attention to Emma and her …

1.22 - No Gun

March 26th, 2018


A technical error forces you to confront your biggest enemy.  Your survival may be mutually dependent, but how can you trust anything they say?  There’s only one way to find out.

1.23 - The Sisters

March 29th, 2018


You can’t choose your family, but you can choose your victims.  The sisters are still at odds, but it’s becoming clear they’re both looking out for themselves, not you.  At least you’ve still got your device as life …

1.24 - Reunion

April 2nd, 2018


A device carrying couple save you from a near-death scenario and reunite you with an old friend who almost lost her life, too.  Debate continues …

1.25 - Soleil's Scorn

April 5th, 2018


Just when you think you know Soleil’s modus operandi, she shocks you with yet another deadly surprise.  Is she after revenge?  Hell hath no fury like …

1.26 - A Lost Message

April 9th, 2018


A lost message from a deceased comrade casts doubt over your whole operation.  You know you’re meant to stop Soleil, but what if it means killing …

1.27 - Robots

April 12th, 2018


There are some people you meet who you just can’t shake, and you certainly shouldn’t trust, but they might have information you need and you’re …

1.28 - Seeing Things

April 16th, 2018


You’re all sick and seeing things.  In search of a cure, you realize you’re not the first to be infected and you definitely won’t be the last.  A …

1.29 - Avatars

April 19th, 2018


If there’s anything more terrifying than Soleil, it’s a whole army of her human avatars.  Luckily, there’s a device access point a lot closer than …

1.30 - World Domination

April 23rd, 2018


On this long, treacherous journey, too many people have destroyed their devices for your exit plan to work.  But as the scope of Soleil’s play for …

1.31 - Day of Reckoning

April 26th, 2018


It’s the day of reckoning.  Your plan to preserve the fate of humanity involves a lot of carnage, so when an alternate, less fatal option presents …

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