The Life & Times of Video Games

23 EpisodesProduced by Richard Moss

An award-nominated documentary-style podcast about video games and the video game industry, as they were in the past, and how they came to be the way they are today.

23 Episodes | 2017 - 2019

16 - Sega Rally Championship

June 8th, 2019


Sega Rally Championship changed everything for the racing genre, and the 1995 off-road arcade hit was an incredible game too. This is the story of its development, critical reception, and long-term legacy.

If you're …

Soundbite: Henk Rogers on randomness and dilemmas in Tetris

June 6th, 2019


For the 35th anniversary of Tetris' original Russian version, I pulled out this clip from my interview with Henk Rogers — co-founder of The Tetris …

15 - The Boss Button

May 16th, 2019


Before computers had proper multitasking support and quick shortcuts for changing apps, playing games when you're not supposed to be could be super …

14 - Lode Runner

May 1st, 2019


The story of how a terrible description of the Donkey Kong arcade game led to the creation of Lode Runner, one of the greatest games of all time and one of the earliest games with a built-in level editor.

Lode Runner …

Soundbite: Scott Kim shares a few secrets of puzzle design

February 12th, 2019


Legendary puzzle designer Scott Kim discusses the process and principles of puzzle-making for games. This is excerpted from an interview I conducted while researching my book The Secret History of Mac Gaming.

Support The …

Bonus: Game devs on the impact of the original Mac

February 2nd, 2019


For any of you who aren't aware, last week was the 35th anniversary of the release of the original Mac. I published a Medium article to celebrate the milestone, and here now you can listen to an audio version of that. …

Episode 13 - Girl Games, Inc.

November 23rd, 2018


On the 90s girl games movement, and its assault on the status quo of the video game market, featuring Girl Games Inc founder and former filmmaker …

Episode 12 - Microsoft Games

October 31st, 2018


Before something like the Xbox could ever hope to exist, Microsoft first needed to learn how to be a successful games publisher on the PC. This is …

Soundbite: Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)

August 31st, 2018


I've been having some trouble finishing the script for episode 12, on Microsoft's pre-Xbox games efforts, so while you wait I thought I'd release some bonus material. First up, here's a new soundbite.

This is from my …

Episode 11 - Bomberman

July 19th, 2018


On June 11th, 2018, character designer and artist Shoji Mizuno passed away. He was a key figure back in the 1990s at the now-defunct Hudson Soft, a renowned Japanese games publisher — having directed art or design, or …

Episode 10 - Dogz

June 14th, 2018


Frustrated by the unjustified furore that surrounded his tame interactive movie game, designer Rob Fulop turned to Santa for help. And with a clever …

Episode 9 - Midwinter

March 27th, 2018


On the late Mike Singleton and the importance of Midwinter and The Lords of Midnight, his two great works. After switching from high school English …

Episode 8 - The Tomb Raider grid (part 2)

February 18th, 2018


Continuing the story from Part 1, this is how the original Tomb Raider's grid-based engine/level editor impacted on the series, on Lara Croft's rise to fame, and on the shifting sands of blockbuster game development. …

Episode 7 - The Tomb Raider Grid (part 1)

December 23rd, 2017


Every aspect of the original Core Design Tomb Raider series (and by extension the franchise's success post-Core) comes back to the grid that lies beneath it — the majority of the puzzles; the platforming; the cavernous …

Episode 6 - ROM Hack

November 11th, 2017


At the dawn of emulation and the World Wide Web, a group of fans discovered the Nintendo and Super Nintendo games that never made it over from Japan. …

[Soundbite] Mark Ferrari on gatekeepers and a cancelled X-Men game

November 3rd, 2017


The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel …

Episode 5 - FIFA 3DO

October 23rd, 2017


A story from the dawn of 3D sports games, and the forgotten link between the 16-bit isometric and 32-bit 3D EA Sports games — this is how FIFA 3DO transformed the way sport was represented in video games.

Music Credits:

Episode 4 - Bug Salad

October 15th, 2017


How a marketing guy at shareware game publisher Ambrosia Software ended up eating bugs in front of hundreds of people at Macworld New York 2000.

If …

Episode 3 - Colour Cycling

October 1st, 2017


This is the story of illustrator Mark Ferrari, whose artwork was so good it forced Lucasfilm Games to figure out how to make a graphics technique called dithering compress to fit on floppy disks — in the process winning …

[Soundbite] Steve Capps on online social gaming and Bill Gates playing Bridge

September 22nd, 2017


Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.

Unused material from an interview conducted while researching my …

Episode 2 - Airfight

September 15th, 2017


The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with …

[Extended Interview] Jon Jordan on the evolution of iOS gaming and the App Store

September 10th, 2017


[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan, who these days writes mostly about the business of mobile games …

Episode 1 - Race to the bottom

September 5th, 2017


In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it …

Loading ...

Download the RadioPublic app for
 FREE and never miss an episode.

Get it on Google PlayDownload on the App Store