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The Game Design Round Table

225 EpisodesProduced by The Game Design Round Table TeamWebsite

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.


#68: Transparency

Soren joins Jon and Dirk to discuss transparency: what a game does and does not reveal to players. The discussion ranges from unpredictability in deckbuilders like ‘Dominion’ and ‘Ascension’, to fog of war in ‘Civilization’, ‘At the Gates’ and ‘War Stories’, to the need to memorize past actions in games like ‘El Grande’. They wrap up with a lengthy discussion about the transparency problems Dirk and Soren have with the baseball sim ‘Out of the Park’ and why Jon still loves it all the same.---------------------------Contact InformationJon Shafer - @JonShaferDesign,, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,, Dirk@Knemeyer.comSoren Johnson - @SorenJohnson,, Outline0:00:24 - What IS Transparency?0:13:50 - Deckbuilders0:18:02 - Fog of War0:26:12 - Dirk’s Games0:31:15 - Replayability0:38:18 - Memory0:45:35 - The Designer’s Preference0:50:04 - Out of the Park Baseball1:12:00 - Designing Our Baseball Sim

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