Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Seafall 0:03:38 - Design by committee 0:18-14 - Assessing the state of a game 0:32:25 - Big games vs small games 0:42:23 - Patching and hot fixes 0:50:38 - Examples 1:00:03 - Advice for getting out of the ditch
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