This special bonus session is a conversation with Martin Nerurkar, the primary developer force behind the recently released single player deck building strategy game, Nowhere Prophet. We had a great chat about him, his influences when making the game, the process of world building, what he feels he’d like to add to Nowhere Prophet if he had the time, and a bit about what he’s been playing at the end.
IF you'd like to follow him & his work, you can find him at the following places, as well as a direct link to the steam page below:
We hope you enjoy listening to this conversation!
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