What does it take to set up, from scratch, a fantasy dungeon-based roleplaying campaign? Let’s see if we can get playing a simple fantasy adventure game. How can we keep things simple and yet also create an experience that satisfies for a solid evening of play. What’s the design process that we’d need to go through? I’d like to posit using a simple set of rules that I’ve been tinkering and experimenting with, on and off, since June. This episode is a bit different to my usual Saturday fare. I hope you find something useful within. Game on!
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