In this episode, Tom explains the mechanics of computing reality – analytical vs digital. He then explains how the rendering engine computes three paradoxes:
The Zeno Effect; and
The Double Slit Experiment.
This episode is Part 3 of the MBT Science Trilogy series.
YouTube Link to the original MBT Science Trilogy playlist: https://youtube.com/playlist?list=PLf8bCCRJkXgyGFOJg8REkl2TAdBPLI6aK
Connect with listeners
Podcasters use the RadioPublic listener relationship platform to build lasting connections with fansYes, let's begin connecting
Find new listeners
Understand your audience
Engage your fanbase