Cover art for podcast Ludiphilia


17 EpisodesProduced by Richard MossWebsite

Everyone plays. Kids and adults. Men and women. Uptight or relaxed. Tall or short, from any place on the Earth and with any skin colour. We play with our hair and our food. We play when we tease our friends and family about their weird habits. We play videogames and boardgames. We roleplay as practi… read more

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Episode 13: The Toys That Made Us

June 28th, 2019


I talk the business of toys and pop culture, and what goes into making a documentary series about their history, with The Toys That Made Us …

Singapore at Play

April 4th, 2019


An experimental piece on a travel experience of mine last year. I went to Singapore for a week with my fiancée in July and was surprised to find lots …

Bonus/micro ep: The play of professional Minecraft building

February 1st, 2019


I'm back! Well, partly. New episodes are on the way, and in the meantime I thought you might enjoy this excerpt from an interview I conducted a couple of years ago about professional Minecraft building (i.e., people …

Episode 12: Playful Mapping

August 10th, 2018


Geographer Chris Perkins, co-author of the book Playful Mapping in the Digital Age, shares his love of maps and helps me explore the deep connection …

Re-issue of the Chaim Gingold (Earth Primer, Spore) segment from Ep1

January 9th, 2018


In celebration of the release of a Mac version of the award-winning app Earth Primer — a science book for playful people — I thought it'd be nice to …

Episode 11: The Hide & Seek World Championship

December 20th, 2017


On the Nascondino World Championship, a yearly hide and seek tournament that attracts teams from all around the globe. I talked to Alan Jones, the co-captain of the Australian team, the Nascondingos, and Giorgio …

Episode 10: Beyond Monks (If Monks Had Macs part 2)

July 16th, 2017


Life after If Monks Had Macs aka What Brian Thomas did next; ruminations on photography and the politics of art and play. (Based on an interview …

Episode 9: If Monks Had Macs

April 13th, 2017


It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the …

A Brief Note on the Delay

March 20th, 2017


I know I said I'd have a new episode out in February, and now we're in the second half of March. There's a reason for that.

The short version is that I'm waiting to publish the new episode until after I sort out a …

Episode 8: Locke

January 24th, 2017


We're back! So sorry it took so long. Regular service (new episodes every 4-6 weeks) will now resume.

On the eve of the Industrial Revolution and …

Episode 7: Ausretrogamer

August 9th, 2016


When Alex Boz dug his Commodore 64 out of storage, he was transported instantly back to his childhood, and that set him on the path to rediscover a …

Episode 6: The Manhole

May 27th, 2016


How brothers Rand and Robyn Miller built worlds from a manhole. This is the story of the beginning of Cyan, the company that went on to develop Myst …

Episode 5: 5 - Where the City (Simulation) Stops

April 12th, 2016


I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the …

Episode 4: Fernando Pessoa

March 3rd, 2016


On Portuguese writer Fernando Pessoa and the playful freedom of creating as someone else — someone distinct, and unique, but non-existent. (Pessoa …

Episode 3: Avatars in Need

February 1st, 2016


Sometimes we don't realise that we need saving. Sometimes it's fun to pretend we do. For one woman, pretending made all the difference. This is the story of how one middle-aged woman relearned to play while residing in …

Episode 2: Mercy

December 23rd, 2015


[Audio levels should be fixed now. Sorry about that.]

A devoted wrestling fan hacks and modifies an old Nintendo 64 game called WWF No Mercy to help …

Episode 1: Playful Pedagogical Primers

October 1st, 2015


For the first episode of Ludiphilia I've gathered two stories about learning by playing systems-driven games. One is about the educational value of Minecraft, and the other is about a guy who studies something he calls …

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