Join us on discord! And check out the merch store!
Distant screws 2:
Devo’s Super Rad Galnet Recap:
Galactic Mysteries: The NMLA
ACT Gathers Intelligence on the NMLA
Marlinists Reject Accusations of Terrorist Links
NMLA Express Sympathy for “Nine Martyrs”
New Federal Vice President Selected
Medicines Delivered for Starport Bombings
Archon Delaine Threatens War with the Pilots Federation
ACT Requests Help to Locate Missing Agent
Station Walkthrough Video
Alpha Phases image
Gamesradar stream (hasn’t happened yet as of me typing this..the travel agency!!!
Track’s general notes.
800 songs in the bar
New mission board stuff
Negotiating reward pay (feels a bit like fallout/oblivion)
Mission boards on the termina --redesign
Turbolift to the hangar
Question for discussion from Tessnic (in show feedback channel)
“Tessnic [PC][XB] — Today at 11:45 AM
Potential discussion topic for tonight’s podcast: What things do we want to test out once Odyssey Alpha becomes available. For me it is how the death mechanics will work for physical multicrew. We know how it will work with single player, but know nothing about physical multicrew. Those same mechanics when applied to physical multicrew present MANY problems and have the potential to be quite punishing. I have some interesting ideas of how it might work but I’m curious to know what you guys think.”
Are you the creator of this podcast?
and pick the featured episodes for your show.
Connect with listeners
Podcasters use the RadioPublic listener relationship platform to build lasting connections with fansYes, let's begin connecting
Find new listeners
Understand your audience
Engage your fanbase