The Elite Dangerous Podcast from America!! Our (sometimes) merry cast of professional podcasters play Elite: Dangerous and bring you news, tips, guides, opinions, and some crazy stuff now and then. All about the best space sim ever made.https://discord.io/loosescrewshttps://www.twitch.tv/LooseScrews… read more
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Blame The Bard (Galnet Commentary)
CG is about… Combat! Sirius corp. Vs. the underdog.
Dev news: No streams this week
Update 10 Launched https://forums.frontier.co.uk/threads/update-10-odyssey-and-horizons.597956/#post-9713547
Hostile ships, now actually show as hostile
Thermal Conduit fix (hopefully) - 4th time’s the charm
Limpets didn’t work but were fixed quick, server-side.
SRVs can’t scoop more than once (EDO)
Big Stuff: BGS changes
You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market (unknown impact)
Previous CG reward FSDs are here, but experimentals don’t work yet.
I’d love some community testing and feedback
I’ve found that flying to settlements is the place where performance is the worst of anywhere in the game. But if I murder all the NPCs and then take off performance is dramatically better. When I first booted up after the update I got the bug where all the NPC vendors were missing from a concourse; and performance was way better than normal.
This follows with previous observations that NPC AI can stack up within an instance causing big performance hits on EDH/EDO in space and at settlements/concourses.
In these cases I (and others) observe that the CPU/GPU is not even close to being fully utilized.
My working theory is that the game engine is slowing down how quickly it sends frames to the processors to draw, not the processors hitting their power limit. This might only be apparent on very fast hardware.
Please capture screen shots of your performance meter before and after murdering everyone at a settlement and share them in our hardware channel!
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