Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.IndieGameBusiness® is produced by The Powell Group, a video game consulting fi… read more
This session will focus on playtesting as a tool developers can use in order to improve their game and predict the score at launch. We will touch on …
Learn from my mistakes. Learn how to run a streamlined marketing campaign that integrates your community and content creators. I discuss tips & tricks and current best practices of how to run an integrated marketing …
It's entirely possible for a small team to make a big noise. But how do you do it authentically, organically, and free-range? Eric and Steve's work was nominated for Best Indie PR/Marketing Campaign of 2020 and they'll …
This roundtable explores the creative approach behind promoting indie games to the intended core audience as well mass market by truly capturing a …
Peglin came out of seemingly nowhere to sell over 100K units in less than 2 weeks in Early Access. How did it happen, what worked, and what didn't?
#GamingSuccess
#IndieGameDevelopment
#GameSales
#GamingInsights
…
In a world struck by economic turbulence and austerity, how can the video games industry preserve and promote artistic integrity and originality? How …
Game discoverability has been the Holy Grail for the indie games community for ages. How do you approach different channels, does more mean better …
Steam Next Fest is a great opportunity to promote your game to some of the ~120 million people on Steam. We recently participated in a Next Fest…and although we crossed the finish line and came out better for it, we …
You’ve heard a lot about the value of community. What you haven’t heard is how your collaboration as a developer can either facilitate a thriving …
The first few weeks of every indie game's development are critical. That's when the key questions of Who's on the team, What are we building, What do we build first, When do we have to ship, How do we build the game …
Felix will walkthrough 10 common pitfalls in publishing agreements that developers fall into, how to watch out for them and how to avoid. This will be a practical session focussing on key commercial issues that draws on …
Companies don’t think their current recruiting process is a problem as there seems to be an endless lineup of talent. But employee turnover costs are a real and an expensive problem. Replacement costs are 1.5 – 2 x an …
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By leveraging the power of gaming and emerging technologies, we can unlock new opportunities for growth and innovation in the Global South. We will …
This talk is for the indies! Hello you wonderful tiny teams! You've found yourself with an audience, but now what? How can you keep them happy? This …
Welcome to IndieGameBusiness, where we help indie game developers succeed in the gaming industry. In this episode, Jay talks with Yug Blomberg about prepping for the Game Developers Conference (GDC) Yug shares his …
Welcome to Indie Game Business, where we bring you insights and knowledge from the world of game development. In this episode, we are excited to have Celia Hodent, a Game UX Strategist, as our special guest.
Join us as …
In this episode of Indie Game Business, we have Klaas van der Stroom, a Business Developer & Publishing Scout from Representing Games, as our special guest.
Join us as we discuss everything you need to know about …
On this episode of Indie Game Business, we are joined by Joshua Garrity, head game scout from Secret Mode. Joshua shares his expertise and insight on the game development and publishing process, including what …
Join us as we sit down with Tim Cullings, Executive Director of Global Game Jam, to discuss the organization, the event, and the impact it has had on …
Today's Indie Game Business is all about making your game a success!
We are talking with Michael Brown, founder of Vicarious PR and he knows his stuff. The topics we will be covering are marketing, marketing budgets, …
Today we have a special episode featuring Tim Penix from Player 2, Monica Mendez and Matthew Jakubowski from Warp World.
We'll be discussing how creators can utilize interactivity to engage with their viewers and …
Today we are talking with James Barrell, game director at Amber about why you need a good producer for your indie game.
What does a producer do? Why do I need a producer? Is having a producer worth it? Will a producer …
Join us with our special guest Alyssa Sweetman, Strategy Executive at Player 2. We'll be discussing the intersection of charity and video games, and how social impact can help a game. We'll also cover in-game charity …
This session discusses how Investors and Publishers can balance cultural sensibilities when making investment decisions about games from Africa and …
Fireside Chat with Alan Wilson, CEO of Tripwire Interactive
To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business
Indie Game Business is produced by The …
Chris will do a live review of several Steam pages from conference attendees. He will discuss what's working and offer tips on how on to improve the page. If you want your Steam page to be considered for review, please …
To collect organic installs from search, you need to make it easy for users to find them in the search. It is logical that the higher your app is in …
Rob Lawless has held over 5,100 hour-long conversations with complete strangers. In this session, you'll learn and practice the framework he uses so you can connect with anyone in your industry and beyond!
To learn more …
Releasing an indie game looks more like a marathon than a sprint: last year Broken Arms Games release a game called 'Hundred Days - Winemaking …
Justin will discuss legal matters that professional gamers and streamers should be aware of.
To learn more about the show or our online business …
In a world struck by war, a pandemic, the rapid proliferation of 'metaverse' technologies, mass layoffs, and an imminent recession, how can indie …
When it comes to a successful launch for your game, the topic on everyone’s mind is marketing. But with so many different methods and options, what’s …
Before starting her studio, Alina had no games industry experience. This session is about how she got started by using the resources already out there - books, YouTube, participating in an accelerator - to make it …
Eli and Bonnie will talk about the importance of VO in early game development. The value of proper representation in games and the costs to acquire the appropriate talent that can not only bring the desired voice, but …
You have an epic game currently in development, and you're ready for your future players to get excited and involved! But how? Community building …
It takes two to Tango, it also takes two to Waltz, and to Salsa! Even though the timing, movement, characteristics, and music are different, they're still dancing! Just like game production! Different teams call for …
Want to know how to get an investor to skip on your project? How to easily scare off even the most positive one? How to make no one reply to your email? Or how to make sure no one dares to invest any money into your …
On today's show, we have Chris Hewish, president of XSOLLA and we will be discussing how XSOLLA can support your game.
Just a few questions we will …
Our special guest today is Lauren Hunter, a producer from Square Enix!
Production skills new and small teams might need when planning a project, why getting a producer is probably a good idea even on an indie scale, …
In a competitive industry, standing out is key to securing an investor or publisher. The Xsolla Funding team is joined by Joanie Kraut from Women …
Redstart Interactive's taken a blended approach to simultaneous and staggered launches as a small indie studio! Vicky will talk about how the …
This talk is all about the challenges of balancing fun and realism in sports simulation games. From managing players' expectations to designing …
Industry experts share their experiences working with creators from various perspectives. They will share their best practices including the do’s and don’ts when searching for creators to work with. Recognize key …
At some point, most indie game teams dream of making a smash hit title but in the very beginning, they would always face some hurdles. It is fine …
COVID aid for small digital businesses has vanished, but did you know there’s many obscure grant programs and government contracts indie studios might actually qualify for? Learn how to put together a business …
WRKS Games is a fully remote game developer and publisher of independent games, with a high performance 32 hour work week, a broad international …
Join us as we talk with Marcela Torres, CMO of Joystick Ventures and we will discuss if there is some kind of magic formula to marketing your game.
…
On today's Indie Game Business, we have Ivan Carillo from Joystick Ventures and we will be discussing investing in indie games.
The topics covered will be.
1. Joystick Ventures Fund.
2. Why invest in indie games?
3. …
Looking to get more visibility on your Indie Game? Recently clever developers have discovered that creating a free version of their game can radically increase their visibility.
In this extremely practical talk with …
Chris will talk about his decade-plus experience in working in Japan for all manner of organizations, spanning public and private sectors, …
Our relationships with our studios and the way we work for them are changing at a rapid pace.
For many, working from home has surfaced and emphasized how removed we are from our studio goals and teams, and it can …
Liz will talk about her background and how she came to be COO of Tripwire, along with what a COO does and why they are important for game studios (especially ones who want to grow and sustain).
--- Support this …With today’s technology, we should be able to advance education by teaching high-level science topics to the public. What's taking so long, and how …
But you can only have ONE LEADER, RIGHT?! How can everyone be a leader on a small team? Simple, Small Team - Stuff to do - Everyone takes ownership and gets it done! How to set up smaller remote teams so that …
Making a game is nice. But building a studio may allow a developer to keep making lots of games for decades. Join Tom as he talks about bringing business sense to the passion of game development.
#gamedev …
Carolina will talk about her work with producing impact games. These are games that in addition to being fun to play, also have deeper connections …
Top game development teams know that regular playtesting is the difference between a successful launch, and being forgotten at the bottom of the …
Overall view on the African Games Industry ecosystem, How African studios and Developers are striving to put a mark on the western saturated Games market.
#africangamedevs #gamemarketing #gamediversity
--- Support …IP has evolved from written word for the masses to technology-driven narrative curated for the single viewer.
New technologies and platforms have …
Pontus Mähler joins us today to discuss game events post-covid, beginning a startup, raising capital from publishers/investors, and what the Global Top Round Conference is all about!
Global Top Round Conference 2022, …
On today's Indie Game Business, we have Caleb Smith, owner of Triangle Esports Academy!
We are discussing how interest in esports leads to video …
Today, our special guest is Edward Moore and we will be speaking about all things User Experience!
Some of the topics we will cover today are:
* What is UX and why is it important for indie games
* General UX, …
Today we have the developer of Backpack Hero, Jasper Cole!
Backpack Hero SMASHED their $20k goal on Kickstarter and raised $200k +!
We are …
Today on Indie Game Business we are discussing early access versus simultaneous release for video games with Brian Etheridge from Tripwire Presents!
Today we are talking with Jacques Benchetrit from Zordix and we will be learning about key debt terms, the M&A process in general, valuations in the press vs in actuality (i.e. how earnouts inflate headlines), the …
In this episode, we are speaking with Christopher Kellner from Astragon Entertainment about pitching your indie game.
A few of the talking points we will cover are:
- various aspects of pitching
- pitching starts way …
New technology advances, coupled with evolving dynamics around building and managing teams around the globe, have quickly changed the scope of work …
How Ingrid began making games, why she believes in narrative-driven game design, how the war in Ukraine impacted their work.
In this fireside chat with Nika Nour we will get you prepped for all the year's upcoming live events. This will cover everything from networking to safety to researching companies and requesting meetings.
…
A discussion about the realities of games marketing and discovery in 2022 covering PR, social media, advertising and influencers. The discussion will …
In the last 20 years, I have noticed that the indie-industry sorely lacks leadership in structuring departments, department flow, and general organization. My goal for each attendee is to be able to walk out of the …
There is so much advice about what you should be doing to make and promote your indie game on Steam. It is exhausting. In this super detailed and …
Targeted offers, incentives, and cash back rewards are a core marketing strategy for credit card companies, product brands, and retailers for customer acquisition and retention. In this session find out why consumers …
As indie developers, leveraging the power of different social media sources represents a great way to reach a large pool of potential supporters for …
You may think big-name (and big-budget) when you first hear the word influencer, but there’s a massive network of creators who are eager to showcase your game to their community. This panel will discuss the techniques …
We sit down with some of the best indie publishers in the world to discuss your questions about scouting, publishing, pitching and more! Bring your questions and we'll answer them live!
#gamedevelopment …
With almost a decade in games journalism AND game development, I can tell you exactly what the press are looking for, and give insights into how …
An all-out AMA to get any questions you have about game production, project planning, budget estimation, and more.
#gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames
--- Support this podcast: …This talk will go over the development and release of “Rain on Your Parade,” a multi-platform game where you play as a cute cloud and ruin everyone’s …
One of the most important factors in scaling games is understanding the LTV cycle. For short LTV games like hyper casual, scaling games is typically financed by publishers and the breakeven periods can be just a few …
Success (and sometimes failure) always brings GROWTH. Which generally is painful. This session delves into common pitfalls, mistakes and screwups any …
The session will break down the do's and don'ts of applying for Megagrants from Epic. Learn the best practices and most common mistakes made by indie developers as they seek funding. #gamedevelopment …
Outsourcing is very accepted in big studios, but indie and mid-sized studios are usually skeptical. This session will show indies and mid-sized studios how to effectively outsource part of their projects to cut …
Define what you do best and become the exclusive provider to grow personal & business relationship Capitol. This session will help people …
On today's show, we talk with Joseph Lieberman (twitter.com/antlionAudio) from Antlion Audio about the evolving video game business scene and how to …
We brought together reps from some of the best indie publishers in the business and this is your chance to ask your questions directly. Join us for enlightening conversation and a bit of fun as well.
Zhenghua Yang
…
We sit down to chat With Stephanie about the current state of PR and Indie Games. Through her years of award-winning work with games such as Fall Guys, Saints Row, The Forgotten City, Doki Doki Literature Club Plus, and …
The purpose of this presentation is to highlight important topics that developers, investors, and publishers should pay attention to when building a …
Self Publishing on consoles can be a daunting task but a great option. Let's chat about paths to self-publishing and what to prepare for when you're …
How do you develop a fictional world that feels authentic? How do you create characters that players actually relate to? How is a story built and structured, from the ground, up? Narratives are composed of many …
A discussion with Lantana Games CEO Danny Silver on what NFTs and Crypto truly mean for indie developers. #gamedevelopment #gamedev #indiedev
To …
A discussion with Lantana Games CEO Danny Silver on what NFTs and Crypto truly mean for indie developers. #gamedevelopment #gamedev #indiedev
To …
A discussion with Lantana Games CEO Danny Silver on what NFTs and Crypto truly mean for indie developers. #gamedevelopment #gamedev #indiedev
To …
A discussion with Lantana Games CEO Danny Silver on what NFTs and Crypto truly mean for indie developers. #gamedevelopment #gamedev #indiedev
To …
Covid transformed physical game events into online exhibitions that made them really accessible to people that couldn't normally travel or afford to …
Indie developers tend to underestimate the importance of contracts for each and every element of game development early on and tend to steer away …
Audiences from around the globe should understand how the game development industry in Africa has developed will get more insight about it. We will …
The purpose of this session is to share our knowledge in various marketing areas and educate those who may not be as familiar with certain marketing areas. Featuring feedback from the publisher, media agency, and media …
Game marketing expert and perennial sell-out IndieGameBusiness guest Chris Zukowski leads the charge in this session. He's taking a break from his …
Like them or not social media ads are a key way you can grow your wishlists and community. This session will cover the basics of ads and targeting and then open the floor to your questions.
Chris Faylor
Founder
…
Building on years of grant writing experience and successful funding for Only By Midnight, I will share my perspective on how to craft funding …
As a game developer, it’s imperative to do research and make data-driven decisions to support a game throughout its lifecycle.
This comprehensive talk will provide insight relevant to the entire lifecycle of a game, …
Are we trying to solve a problem that doesn't exist yet in gaming? This session will elaborate on where the blockchain fits in with current modern …
In this session, I'll go over the entire roller-coaster of our development journey of launching our Xbox game during a pandemic including:
- dealing …
This talk will explore game publishing, from Fundamentally Games' perspective of their journey to shake up what it means to be a publisher. What do developers actually need and want from a publisher, how has the …
How can you successfully drive live operations for a massive project with experience limited to small indie studios and startups? In this talk, join …
Each and every week, Kimberly reviews pitch decks from teams on the IndieGameBusiness Discord. In this session, she'll be giving the feedback live for you to see. The decks have been submitted in advance to make sure …
Kickstarter's Director of Games returns for another AMA about all things Kickstarter for video games. Join us and learn a little something or get your questions answered!
Director of Games
Kickstarter
Anya Combs is the …
How to keep a handle on your cash, spot upcoming problems, and deal with them before they become critical.
Too many businesses fail because they are unrealistic about how their cash flow will work. This talk will give …
This is a roundtable discussion (including a Q&A) with representatives of several major investment companies in the industry. We will cover how …
Today we talk with Oscar Clark from the publisher, Fundamentally Games, and ask the question, "why are you making games anyway?"
What is the reason you are making games? Is it for the fame? The fortune? The pleasure? …
Are you thinking about meeting with a publisher or have you met with one already? Jay has some tips and tricks for you and a list of things YOU SHOULD KNOW.
Get your questions about publishers ANSWERED TODAY!
To learn …
Are you thinking about meeting with a publisher or have you met with one already? Jay has some tips and tricks for you and a list of things YOU SHOULD KNOW.
Get your questions about publishers ANSWERED TODAY!
To learn …
Let's discuss Kickstarter campaigns with Francesca!
-The Cartomancy Anthology project, a collection of 22 games created by development teams all …
Jay and Indie talk about shady publishers and what red flags you should look for!
To learn more about the show or our online business matchmaking …
From video games to TV, the list of games to TV shows is growing exponentially!
We have Larry Kuperman, Director of Nightdrive studios with us today and we are discussing the System Shock TV Mini-Series.
Today we are hanging out with John Cooney twitter.com/jmtb02 from Armor Games discussing why they went to a 4 day work week.
We are going to dig deep into this and discussing a variety of things.
- Why a small indie …
We are talking with Tim Beaudet twitter.com/timbeaudet from Fyre Bytes www.fyregames.com about his journey to becoming a full-time indie developer.
…
Today we are talking with Damon Slye from Mad Otter Studios. They have the long running MMO, Villagers and Heroes which has been around for quite some time!
Want to know a bit more about Damon? Here's what he had to …
We welcome leaders from Mastiff, Fundamentally Games, Those Awesome Guys, and Neon Doctrine. They're going to be telling you what they want to see when you meet with them at a conference! #gamedevelopment #gameindustry …
We sit down with the Director of Business Development from GlobalTopRound, Pontus Mahler to discuss getting funding for your indie game.
We will cover topics such as:
1. How developers can make their funding …
Today we are talking with Andrew Czarnietzki from Only By Midnight twitter.com/onlybymidnight about their journey into publishing.
We will be discussing:
- Their original marketing plan (including capital raised for …
Today we are talking with Jim Mulford from acQyr eXchange about loyalty programs.
We will be discussing why retail loyalty programs drive top and …
Our expert panel entitled "How To Get Your Game Funded" is LIVE!. The panel is open to all members of the Discord and will be heard on the "How To Get Your Game Funded" channel. The panel is hosted by Elena Lobova, …
Legacy Games has been around for 23 years, making and selling games and working with 50+ developers; their strength has been at retail, selling casual games but that business is declining steadily. They are turning …
On today's Indie Game Business, we are talking with Derek Lieu, the Creative Director from Derek Lieu Creative LLC about video game trailers.
We are discussing the importance of your game trailers, when to start …
Karl Kontus joins us from Video Game Insights to show you how to do market research for your game and he'll be answering your questions as well.
To learn more about the show or our online business matchmaking events for …
Today we are talking with Karla Reyes @kreyes121 and Kinsey Erickson @WaitWhatNoStop from Code Coven about Code Coven's summer program with Facebook Gaming!
To learn more about the show or our …
To help marginalized developers explore new monetization options outside of the Western norm, the IGDA Foundation established the $300,000 Diverse Game Developers Fund in February. In this discussion, we speak with IGDA …
We will discuss the evolution of video game 'translation' with historical errors and examples and how localization is the process we know and use …
Let's talk about marketing video games! What is marketing? How do you know if it's effective? And, perhaps most importantly: where do you go from here?
Attendees will come away with a basic understanding of video game …
Today we are talking with Leslee Sullivant (www.twitter.com/leslee_annsh) about production skills and methodologies.
Learn how to take your vision …
You don’t want a toxic outsourcing relationship.
There are great benefits of hiring remote teams for development/ artwork work. However, many times …
Are you worried about your game’s prospects? Wondering how other games sell so well? Running out of ideas for spreading the word on your game?
In …
Content Acquisition specialist Julia Kenny will detail the key features and considerations relating to the initial pitch discussion with publishers. …
For successful developers, IP is more than half the company's total value! But how do you build this value? Christian Fonnesbech will share the …
We are talking with the CMO and CEO of Indie World Order Con today! Want to know what it is, what it's all about, and where it's headed? You are in the right place!
We will be getting into the nitty-gritty and find out …
I'll provide a framework for people to navigate environments in a post #metoo era, without throwing away opportunities for love and relationships. This session will help male-dominated sectors like the gaming industry, …
Game Developers will grasp the value of planning a budget in pre-production for game audio. In addition to selecting team members to perform such services early during the design process to prevent extra production …
Money makes game development a lot easier. But what happens if you pitch and do everything right and still don't get the funding? Here's a group of …
A live presentation and Q&A on how to discover and research your partners before you sign long-term contracts.
To learn more about the show or our online business matchmaking events for indie developers visit: …
Are you a Game Designer taking on your first Game AI system and you don’t really know where to start? Are you a programmer writing very elegant code for a boss fight leaving the player a bit indifferent? Are you a …
Are you ready to pitch your game to a publisher but you just don’t know how much budget is acceptable to ask for? Or do you simply want to learn how to get a quick fact check on your current scope? If you are interested …
This informal, highly interactive panel will bring together members of the gameHERs team to discuss such things as how they started the company, how …
How indie studios can work together to stay afloat.
This talk will cover some time-tested tactics and some half-baked idealistic theories (that may …
The audience will learn the different type of motivation and their effect on the player/s, and how to correctly apply them to increase player satisfaction and the game monetization
To learn more about the show or our …
A look at sales numbers, what can be expected trying to sell your first game, and ideas for improving your odds.
This is a bit of a case study …
Victoria Tran is the community manager for Among Us and she's going to drop some wisdom and answer any of your questions.
https://twitter.com/TheVTran
https://sites.google.com/view/thevtran/
To learn more about the show …
Today we will be discussing:
How Bradford built a following of over 100k in less than a year, starting with 0
The stereotype of the typical gamer and …
Making it as a freelancer has never been easy, and especially now in the digital age many have had a hard time adapting to freelancing and networking in virtual space. Join us as we talk with freelancers from all …
Retrospective of our campaigns + Kickstarter funding analysis + Current Meta for Funding Big
Audience should leave planning to run a Kickstarter, …
Learn when & why you should consider working with streamers as part of your #indiegame marketing strategy.
To learn more about the show or our …
Ask anything you want about Kickstarter with their Director of Games, Anya Combs!
To learn more about the show or our online business matchmaking events for indie developers visit: indiegame.business
Indie Game Business …
This lecture focuses on how past combat experiences evolved into making a game. We also go into detail about how this affects the creative process.
…
An overview of past, current, and future M&A deals, trends, and insights from the Corporate Development Director of EG7.
EG7 is a global gaming cooperative comprised of established companies from around the world …
To give the audience a transparent overview and comparison of 4 different methods of funding (VC, bank, credit cards, and UA funds) while highlighting each advantage but also their opportunity costs. Depending on the …
The session aims to give a brief introduction on how new technologies and features such as asset tokenization and micro-rewards in Bitcoin …
You don't need ISBN or local publisher for driving sales and marketing in China!
Listen to this talk from Logan Liu, the CEO of Arcus Key as he talks about marketing your game in China.
To learn more about the show or …
Failing is a necessary and essential part of learning. We're discussing how to prepare for it and learn from it. #videogames #gamedevelopment #indiegamebusiness
To learn more about the show or our online business …
Chel is an award winning composer for games such as Kine and Watch This Space. She joins us today to talk about making it as a freelancer and offering her tips for networking. (and why Fiverr is the "scourge of the …
Elina is the CEO of Quicksave, a Finnish developer on the forefront of chat games. They are defining the game space on messaging apps and she's here to share a bit of what she knows.
_________________
To learn more …
Nika has spoken in the past at our conference but this was the first time we've had her on the podcast. The pandemic has thoroughly disrupted the work the IGDA Foundation does to help studios and individuals around the …
Chad started building communities for games because he wanted his team to become the best alliance in Game of War. While on the journey, he …
As an attorney in the game industry for over 25 years and having represented a large number of game studios from their start, I will do an overview …
Anya is back to answer all your Kickstarter questions live during the conference, tune in to learn how to prepare a campaign, best practices, and pitfalls to avoid.
To learn more about the show or our online business …
Trevor Dudeck, Co-Founder of Lemonade, joins us to discuss why it is important for developers to establish a brand early and how they can grow it.
To learn more about the show or our online business matchmaking events …
Takeaway: Audience members will walk away with +6 on all industry intelligence rolls.
We knew beforehand that 2020 would be a transitional year for …
Retention and monetization is the core to free-to-play games. They define your customer life time value and how profitable your game is going to be. During this session, we will learn about why customer life-time value …
Gain further insights from a two week gamathon which occurred in Africa in 2020, what the future holds as well as how online events are connecting …
Everything VoxPop can be found below:
https://twitter.com/VoxPopGames
https://www.twitch.tv/voxpopgames
https://www.linkedin.com/company/voxpopgames/
To learn …
Frameplay's CEO is here discussing what's changed in in-game advertising and best practices for 2021.
frameplay.gg
To learn more about the show or our online business matchmaking events for indie developers visit: …
Alex has been running Politics & War Online for six years and he's had over 200,000 players in that time. An interesting talk on his experience …
The UK's Nomad Games has a history of bringing great board games like Talisman, Smash Up, and Fury of Dracula to the digital space. We sat down with …
Paid User Acquisition is one of the key ways to scale your game to new heights. This session will focus on the best practices to make your paid user acquisition as effective and profitable as possible. We will also …
This seminar is for indie game developers newly starting out on how they can best demonstrate their games at a convention or online exhibition and how to get a good first impression from a constantly coming-and-going …
A look at the current situation of conducting PR + marketing for video games. From magazine reviews to user reviews on the web, to influencers, to.....
Michael will discuss what's new in the world of PR and marketing …
This session will present some of the recent legal developments which have a direct impact on the gaming industry. Topics to be discussed include …
AT&T's Head of Sponsorships joins us to discuss the AT&T Unlocked Challenge and why they're stepping up with a $50,000 prize for women game developers.
To learn more about the show or our online business …
With over 30 years of experience in digital media as a geographer and culturalization strategist, and 27+ years in games, Kate Edwards has been …
Fernando's discussing their publishing strategy, what its like right now in the market, and answering YOUR questions! #videogames #indiegames #gamedevelopment
To learn more about the show or our online business …
While working from home many of us have used the time to go through our attics and basements, but how is it with our digital workflows? Let´s share …
Running a Kickstarter campaign can be scary. How much should you ask for? What happens if you fail? Come listen to the Director of Games at …
On today's show, we are talking with Barak David, the COO of Murka about doing what it takes to make your studio last. So many studios close after just a short time but some studios just keep ticking and ticking. Learn …
Epic Mega Grants is the $100 million fund available to creators of all stripes. In this session, attendees will learn about the program itself, and even more importantly, what makes for a great application.
Epic Games …
eSports gets the headlines. But the big advertising dollars for video game developers don't and won't only come from eSports.
We see the headlines …
The old adage of “it’s not what you know, it’s who you know” is part and parcel to all aspects of business, but remains critical to success in the …
Bill is the CEO of Mastiff Games and they've been publishing for nearly two decades. He's giving insight on the market, how it's different from the …
Want to know how Ben used Discord to create a humming virtual office? Thanks to the COVID pandemic, many teams have been forced to develop a virtual office. For the first time in the 20 years that he's been managing …
So you created a Discord server, now what?
A crash course on how to manage your Discord server from it's creation to a healthy, self-sustaining …
Today, we are talking with Jason Schklar from UX is Fine! about how he has become a successful freelancer in the gaming industry and things that you …
We'll sit down with Christopher and discuss what publishers like HandyGames and THQ Nordic are looking for in today's ecosystem. With so many options out there from PC to PS4/PS%, Xbox Series X to Stadia, then through …
Listen to the hard-won lessons and insight of game industry pioneers whose game studios have weathered the test of time.
To learn more about the show or our online business matchmaking events for indie developers visit:
You’ve spent months grinding on the prototype of your game, you’ve spoken to some publishers who are interested in funding further development and partnering with you to get this game out. All they need now is your …
The Rules of The Job Hunt Have Changed!
Did you know the average person now has 17 jobs during the life of their career? Obviously, Job Hunting is …
You've pitched successfully, your potential publisher is interested, and both sides feel they may have found a match. It's time to have an in-depth …
Welcome to a fireside chat with Jo Eyre (Epic Games), Sean Gotkin (Carry1st), and Glenn Kisela (NiBBLE Esports & Critical Hit) who will share their perspectives on the gaming scene in Africa. From working remotely …
Are you interested in writing for games but don’t know where to start?
Are you already in the industry, but you’d like to pursue game writing? We all got into game writing in different ways, and we’re happy to share our …
The efforts to recruit people from diverse backgrounds are in vain if they are made to feel unwelcome within our industry and its events. The recent events must be used as a turning point so that we can ensure that game …
On today's Indie Game Business, we are talking with Brenden Kumarasamy from MasterTalk https://www.youtube.com/channel/UCBYFP4mZLQovr7W6Si6sueA.
We'll be discussing things like your biggest challenge with public …
Thinking about game development as a business will not only help you be more successful, it will also provide a framework for solving everyday …
A crash course on mobile game business. 10 Simple rules to keep in mind when you’re designing your mobile game and the structure behind your mobile …
The business side of running a successful studio is all about relationships. Join Adam as he shares unique insights for building strategic …
Who is your audience? Did you just say 'all gamers' or 'hard core gamers?' To make the most of your limited resources you need to know who your audience is. Like REALLY know them. I am going to show you how.
You will …
Lou's here talking about the upcoming Extra Life event. How indie teams can help and how Extra Life can help indie teams! #gamedev #indiegamedev #gamedeveloper
To learn more about the show or our online business …
Indie developers have several challenges today when it comes to marketing their work and finding a following. A frequently overlooked aspect of this …
During the session, we delve into the world of Customer Lifetime Value (LTV), a metric that shows how much each customer is worth to your business. By understanding this metric, you can predict how changes to your …
For the last 30 years, Germaine has been at the forefront of IP licensing into and out of video games. We'll discuss the current marketing for licensing when a video game IP is ready for licensing out of games, and …
Sean Gotkin joins us from Carry1st, Africa's largest mobile publisher, and he's answering your questions and breaking down the facts about this virtually untapped market. #gamedevelopment #mobilegames
Reach out to Sean …
We discuss everything from how to pitch your game to an incubator to what things that investors look for that helps them decide if they want to throw money at you!
Check out Pontus on ALL the social medias:
On today's Indie Game Business, our special guest is Ahmad Al-Natsheh from Khosouf Studio. We'll be talking about game development in the United Arab Emirates.
You can check out Khosouf Studios in the links below.
On today's Indie Game Business, our special guest is Ahmad Al-Natsheh from Khosouf Studio. We'll be talking about game development in the United Arab Emirates.
You can check out Khosouf Studios in the links below.
Today, Jay and Indie are talking about digital conferences in the gaming industry and how to bring your "A" game. You definitely want to stand out from the crowd and get noticed.
They will also be fielding questions …
Today, we have Marco Bettencourt from the award-winning indie game studio Redcatpig from Azores, Portugal. Marco pitched their company over 160 times before getting a yes. One of many things we covered was how to find …
We've heard a lot of concern that people don't always feel safe at the big industry parties but they feel they have to attend them to network. You don't. We're going to show you how to have a great conference and …
Have you tried reaching out to teams of streamers vs individuals? Bradley joined us (previously) to talk about what stream teams are and how they can get better visibility for your game for less money. If it's a …
Andrew from Rengen Marketing and the Indie Game Movement podcast joins us to talk about building your fan base prior to publishing.
You can check out Andrew's podcast at indiegamemovement.com
Also find out more …
Today we spoke with Liam about the fantastic repository of information he has for game developers at the Global Game Industry Guide as well as his ongoing #PitchYaGame showcase where developers can practice their game …
Our guest is Alex Beddows! He's the content manager at ArtStation and we'll be talking about being deliberate and self-aware as an artist and content creator. How you can promote your work as an artist and a bit about …
Today's guest will be Larry Kuperman, Director of Business Development for Nightdive Studios, an industry veteran, and a card-carrying member of the IGDA.
Usually, Larry speaks about the Business of Games, in fact, he …
The Trese Brothers Discord community for their game exceeds 4,000 members, their latest Kickstarter was funded in hours and raised nearly a quarter …
Today we spoke with Marc Mencher from GameRecruiter on the challenge of job hunting in today's video game industry. We cover sprucing up your Linkedin page, effective job hunting strategies, who to ACTUALLY submit your …
Ryan Sumo from Squeaky Wheel Studio joined us for a great conversation about indie development in the Philippines, their Early Access success with Academia, and how they approach indie development (and now publishing).
…
We had a great conversation with Rajat covering everything from VR opportunities for indie teams, to taking the first steps in marketing your company, to how to deal with all the new online conferences.
To learn more …
Eivar has been developing games for 20 years in Colombia.
His first company was actually one of the first developers in all of South America.
We …
Ed Dille, Fedor van Herpen, and Jay Powell answer questions about Game Sentinel Online (https://gamesentinel.online/). The online B2B solution for …
Tronster is a founder and former chair for the Baltimore chapter of the International Game Developers Association (IGDA); currently serving as an advisor to the board.
Tronster also founded the MAGFest Indie Videogame …
Conference Speaking Roundtable - A discussion of how to market yourself and build your network speaking at conferences featuring Toiya Kristen Finley, Michelle Clough, Alexandra Lucas, Rachel Presser. We'll cover when …
Discussing what's new in the industry and answering your business, marketing, and licensing questions live! #gamedevelopment #indiegame #marketing
Indie and Jay discuss releasing demos of your game on separate Steam …
Toiya is with us discussing the value of narrative design in games and how freelancers can excel in a world with coronavirus quarantines. …
Lloyd has been working remotely for years, now he's been working from home for a year.
He's sharing what he's learned to help the rest of us adapt.
#gamedevelopment #indiegame #marketing
To learn more about the …
Longtime industry veteran Ben Hoyt joins us as we discuss the way the coronavirus is changing game development for better or worse.
Along the way we talk about the good and bad of distributed development pipelines, …
Stephen Kick joins us to talk about how they have managed a 30+ person studio remotely for years, what it's like to hunt down and re-release old IP, …
Raj Rajkotia joined us to discuss how indie devs can acquire users for their games as well as the market and opportunities in India for developers.
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To learn more about the show or our online business matchmaking …
Jelle de Jong joins us on the show to discuss how human competitiveness factors into retention and engagement. Along the way we talk about starting Game Transactionz, why they did it, and why their hyper-casual games …
How do you sustain and grow an indie dev team with contract work for over 10 years? That's what we talk to Jeff Hardy, CEO of Floor 84, about on the …
Dr. Bartel has literally written the book on ethics in games and whether what you do in games says anything about the real you. It's a bit of a step away from our usual show but we had a fascinating chat. He's …
Luke Stapley is a Senior Marketing Manager for Cocos based in China. With all the news surrounding the CoronaVirus it was obviously a topic we had to discuss. We also spoke about the benefits of the Cocos engine and …
Cory Trese returned to the show to talk about what they've done to prep for their latest Kickstarter project. This interview was recorded shortly before the launch of the campaign. While Cory jokes in the episode …
Cory Trese returned to the show to talk about what they've done to prep for their latest Kickstarter project. This interview was recorded shortly before the launch of the campaign. While Cory jokes in the episode …
GDC released their 2020 "State of the Industry Report" and Jay and Indie are diving into it line by line.
Did you know only 25% of developers are using a publisher? Lots of interesting tidbits and discussion around …
Ericka Evans and Brandon Pham join us for our first developer roundtable. We'll discuss:
Peter Kojesta is the CEO at Exis Interactive and he's been in the industry for 20 years. We sit down for a talk on all the crap they DON'T tell you …
We welcome Chris back to the show to discuss how to find your game's hook, what felt he did right and wrong in marketing his latest game, and more!
Links from the show:
Elena grew developer iLogos from just a handful of people to over 300 in a matter of years. Her advice and experience when it comes to business …
Having a great audio solution for your indie game can get expensive. Unlock Audio has created a system that helps. We're talking with Elliot …
Renee Gittins is both an indie developer and the Executive Director of the IGDA. She stopped by the show today to give postmortem on her successful …
Sebastien knows a bit about positioning products. He's been in the industry for 15 years and has worked on everything from indie games to digital distribution at Amazon. Most recently, in addition to his indie game, …
You know copyrights and trademarks are important, but how much do you know about the difference between them, how to get one, and what to do when you have one? That's why we brought industry veteran attorney Dan Rogers …
We typically only look at publishers as a source of funding and marketing. Juney explains all the additional value a good publisher can add from SKU strategy to securing age ratings to finding development support. …
Red Vonix returns to the show to talk about his experience as an indie dev at the Tokyo Game Show. We talk preparation, knowing some Japanese, customs, and how to best approach the show.
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To learn more about the …
Operation Supply Drop provides thousands of digital codes, physical games, board games and more to active duty military and veterans. Executive Director Glenn Banton stops by to talk about working with non-profits in …
Brandon and his co-host Larry produce the popular podcast "GameDev Unchained". They're also experienced AAA developers that have made the jump to …
Gregan joined us to give a bit of insight into what publishers are looking for from developers. We discuss what to be ready to show, how to approach them, and the key indicators that they are looking for in new teams.
Chris wrote a great article recently after he did a bit of user research into how users look at Steam pages before they buy (or don't). We asked him to come on the show and elaborate. He also gave us some great …
In one of life's cruel ironies, conferences can be the absolute worst time to demo your game to publishers and media. We'll tell you why. Plus we …
What if we could use all this technology, insight, and visibility we have as an industry to make the world a better place? There's a growing …
Getting your game on the various app stores isn't good enough these days. You need to be able to optimize everything from your text to your icon to grab the attention of players, and the various search engines. Nav …
Alex Golebiowski and his partner established PixelNAUTS as an outsource art studio back in 2010, they recently just self published Lost Orbit on Xbox …
This episodes covers all the things you can be doing the week before a conference to maximize your chance of success once you get there. We don't go …
Emre has made his own way in the industry and has had more than his share of ups and downs. Over the course of the last seven years he's gone from being fired from his first graphic design job, to running his own …
Ericka Evans from Phantom Compass joins us to talk about running a distributed office which is basically when everyone works remotely and there is no main office. She talks about the good and the bad, and also shares …
Christian has a brilliant story to tell about why he makes games and how he's doing it while holding down a full time job. Originally from Puerto …
Vicarious PR is an award winning agency representing both large and small developers and publishers in the industry. Michael discusses what developers need to know when hiring an agency, but also goes into detail about …
The MENA region isn't usually top of mind for developers and publishers when they are launching their games. Habib joined us to explain why the …
Lauren is the Founder of Narratio Studios, creators of the narrative game "Powerless". This is hands down one of the best shows we've had, as well as the longest. Lauren isn't afraid to talk about many of the things …
Adam has a group of people that he checks in with every week, month, or once or twice a year. It's a system of accountability and mentorship that he believes in and has built over the years. He was kind enough to let …
Christian has a brilliant story to tell about why he makes games and how he's doing it while holding down a full time job. Originally from Puerto …
Paul and Failbetter Games have had a lot of success and created long tails of revenue through post launch content with both Sunless Seas and the more …
Heiny runs one of the most successful and most active Discord servers for indie games. In this episode we discuss the trends and issues he's seeing …
Do you know what a "winnie" is? I didn't, but Red does. He explains several theme park mechanisms than can be used in game design. We also discuss …
Fedor Van Herpen of MeetToMatch discusses the various ways you can reach out and connect before conferences without having to rely on the good old …
Justin joins Indie and Jay to discuss the how's and why's of building a good Discord server. Why you should be building one pre-launch, how to put …
Jay and Indie discuss the eSports market and Kotaku's recent article as well as Dr. Disrepect, contracts, and more. After a brief discussion on random motorcycle parts in Indie's garage.
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To learn more about the …
Yulia walks us through how Tiny Build Games approaches PR for their games and the lessons indie teams who self publish can learn.
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To learn more …
As Co-Founder and President of XLOC, Stephanie has successfully sim-shipped hundreds of language versions of high profile titles, including the Call …
Andrew and Cory Trese have been quietly releasing fantastic indie games for the last eight years. Their games are extremely deep, well developed, and they provide tremendous ongoing support for their titles. They have …
Sarah is the Executive Producer of the upcoming GameDev.World conference. Featuring 30+ speakers from all over the planet, all talks will be close-captioned and translated into Arabic, Chinese, English, French, …
The Akupara Games CEO outlines what publishers are looking for and what developers should know when looking for one.
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To learn more about the …
Weather Factory's Lottie Bevan joins us to talk about merchandise for your indie game. Lottie did a ton of research and found the perfect way to …
Jay and Indie cover some tools and tricks to save you time and money as you run your studio.
To learn more about the show or our online business …
We sit down with legendary game agent Ed Dille to discuss what developers need to know about publishers. We talk about why developers should always …
We break down the fundamentals of where you need to be selling your game and how you should go about doing it. This episode is full of the …
Learn the do's and don'ts of funding at the project or company level. We talk with Jason Della Rocca from Execution Labs.
https://twitter.com/jasondellarocca
To learn more about the show or our online business …
Lloyd Melnick joins us to discuss the short term and long term advantages of creating hypercasual mobile games.
Twitter - twitter.com/lloydmelnick
Blog - www.lloydmelnick.com
To learn more about the show or our …
We sit down with Mega Crit to talk about how the studio came to be, the story behind building the game, their meteoric rise in popularity in China, …
So you went to GDC / PAX / Gamescom / Rezzed ... now you're back from the show and you don't know what to do to keep the momentum going. That's what we discuss in this episode.
To learn more about the show or our …
Vedran Klanac, CEO of veteran studio Ocean Media Games joins us to talk about what it takes to succeed long term in the game industry.
To learn more about the show or our online business matchmaking events for indie …
Jay and Indie go through the steps developers need to take to identify and reach out to a publisher.
To learn more about the show or our online business matchmaking events for indie developers visit: …
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