A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.
http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2014/06/etao-podcast-11-20140627.mp3
Transistor is Supergiant Games’ follow-up to Bastion—not a sequel, and definitely not a rehash, but just as definitely an iteration, a more refined approach to the same set of themes and gameplay ideas.
This time, the the skill system is a dizzyingly intricate mutation of Materia, rather than a more standard weapon combination system. This time, the beautiful ruined environment is a cohesive cyberpunk maybe-machine world, rather than a catch-all ersatz frontier setting. This time, Logan Cunningham is talking to you not as a semi-disembodied narrator, but as—well, spoilers follow.
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• Lucio refers several times to me interviewing Alx Preston of Heart Machine, and also to my conversation with Richard Terrell of Critical Gaming.
• I refer several times to Experience Points’ excellent Transistor debrief.
• For more on Apple-as-the-death-of-technoegalitarianism, look into the ignominious death of HyperCard.
• I didn’t know a damn thing about HyperCard until I read Anna Anthropy’s superb book on ZZT and the half-forgotten history of homemade videogames.
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“All The People Say” by Carpe Demon.
“Impossible” from the Transistor Original Soundtrack by Darren Korb.
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