* Email Questions and Blood Wood
* Email from Matthew: Steps Desktop Version
* Email from Brandon: Comments and question on Forge Weapon
* Why was Ukraine chosen as the setting for Barsaive?
* Josh discovers ED4 doesn’t have Improve Blade/Weapon
* Anonymous Email: Upcoming episode on the Passions?
* Favorite adventures for new groups?
* Managing crunchiness of the Step Dice? Rules lite options?
* Blood Wood
* It is a fascinating and unique setting but can be difficult for a standard campaign to interact with.
* The “Cavalryman” of the setting; games with it can often end up revolving around the Wood.
* Not to be taken lightly. Creepy, and everything screams “Go away!”
* Geographic survey of the Wood
* Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers.
* Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression.
* Trenevar is the “market town” on the Mothingale, most accessible location in the Wood.
* Low population density, only about 60k elves in 600 square miles.
* Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.”
* The Southern Fringe: More populated and cultivated than other regions.
* The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot.
* Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive.
* May be easiest to sneak in this way, though it would take a long time to get there.
* Goro’imri: The settlement of dissidents and outsiders.
* Grove of Thorns: Blood Wood’s War College
* Elf Queen’s Palace and the Ranelles
* Josh can’t help but talk about Alachia.
* The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in.
* More discussion about Alachia.
* Hazards and obstacles in the Wood.
Josh on Twitter: @mataxes
Dan on Twitter: @boice_voice
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