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Earthdawn Survival Guide

112 EpisodesProduced by Josh H & Dan BWebsite

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.


EDSG Episode 58 - Emails and Blood Wood

* Email Questions and Blood Wood

* Email from Matthew: Steps Desktop Version

* Email from Brandon: Comments and question on Forge Weapon

* Why was Ukraine chosen as the setting for Barsaive?

* Josh discovers ED4 doesn’t have Improve Blade/Weapon

* Anonymous Email: Upcoming episode on the Passions?

* Favorite adventures for new groups?

* Managing crunchiness of the Step Dice? Rules lite options?

* Blood Wood

* It is a fascinating and unique setting but can be difficult for a standard campaign to interact with.

* The “Cavalryman” of the setting; games with it can often end up revolving around the Wood.

* Not to be taken lightly. Creepy, and everything screams “Go away!”

* Geographic survey of the Wood

* Eidolon: Fortress at the confluence of the Serpent and Mothingale Rivers.

* Joint venture between Blood Wood and House Syrtis to forestall Ishkarat aggression.

* Trenevar is the “market town” on the Mothingale, most accessible location in the Wood.

* Low population density, only about 60k elves in 600 square miles.

* Pop culture references: Mirkwood and the Old Forest from Lord of the Rings. “Stanley Kubrick’s The Shining on the Forest Moon of Endor.”

* The Southern Fringe: More populated and cultivated than other regions.

* The Western Border: More isolated, heavy magical defenses protecting the border from Iopos and their allies the Firescale moot.

* Northern Reaches: Most sparsely populated, not quite as heavily patrolled because of how far it is from Barsaive.

* May be easiest to sneak in this way, though it would take a long time to get there.

* Goro’imri: The settlement of dissidents and outsiders.

* Grove of Thorns: Blood Wood’s War College

* Elf Queen’s Palace and the Ranelles

* Josh can’t help but talk about Alachia.

* The Forest’s Heart: The most dangerous region. The rot at the heart of the apple. Nobody is allowed in.

* More discussion about Alachia.

* Hazards and obstacles in the Wood.


Twitter: @EarthdawnG

Josh on Twitter: @mataxes

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at

FASA Games on Facebook

FASA Games Discord Channel

Earthdawn Guild Facebook Group

Earthdawn West Marches

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