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Earthdawn Survival Guide

112 EpisodesProduced by Josh H & Dan BWebsite

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.

1:01:15

EDSG Episode 38 - Attitudes and Interactions

* Attitudes and Interaction Tests

* Josh addresses social mechanics and roleplaying.

* Some Disciplines are socially oriented and should leverage the social system.

* History lesson about reaction rolls and morale in past games and shifts in design.

* Attitudes and social rules can help reduce the GM’s workload.

* Attitudes range from Awestruck to Enemy.

* Intended mainly for PC to GMC interactions.

* Published adventures as a template or example of using game systems in play.

* Making an Impression tests

* Cautionary advice about not punishing characters for things you encourage them to do.

* Deceit: Exaggeration, Fabrication, Half-Truths

* Insight: The counterpart to Deceit

* Lean more on letting players roll the appropriate test for their characters and fewer contested rolls unless the stakes are appropriate.

* Intimidation

* Use Interaction tests to inform role play and vice versa.

* Look at the example of play on pages 152-153 of the GM Guide.

* Favors

* Use favor level as guideline for achieving objectives in social interactions.

* Economy of favors to count as automatic or extra success when players do something for a GMC.

* Followers: Building a long-term relationship with an NPC.

* Actually called “Supporters” and in First Edition Earthdawn Companion starting on page 125.

* Attitudes, Interaction Tests, and Favors are NOT mind control.

* Example from a problem brought up in the FASA Discord.

* Long-term relationships are built on reciprocal favors and positive interactions.

* Gamemasters should keep track of GMC Attitudes and Favor status as ongoing grist for the campaign story mill.

* Interaction tests with creatures and animals.

* Animal companions are more than a “special power” to activate when you need it.

* Animal Bond versus Dominate Beast.

* Interaction tests with spirits.

* Integrating Attitudes and Interactions more deeply into summoning.

* Interaction tests with Horrors.

* Generally a bad idea. That is how they get their hooks into you.

* Unfriendly AT BEST and unlikely to be improved with magic.

* Room for both mechanics and free-form role-play in social scenes.

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook

FASA Games Discord Channel

Earthdawn Guild Facebook Group

Earthdawn West Marches

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