Cover art for podcast Earthdawn Survival Guide

Earthdawn Survival Guide

112 EpisodesProduced by Josh H & Dan BWebsite

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.


EDSG Episode 25: Emails, Metaplot, and Elves

* Email from Spencer: Getting back into Earthdawn and thanks for the podcast!

* Email from Rob: Clarifying earlier comment about recorded actual play.

* Any plans for the EDSG to talk about the connections with 1879?

* Rob will be doing an Earthdawn one-shot for an actual play podcast and will let us know!

* Josh’s Soapbox: Metaplot

* Focus of the Iopos book on the city and people in it rather than the Deep Lore.

* Elven Nations did not go into ancient immortal elf secrets.

* The story of the immortals and powerful beings is interesting.

* Focus on kings, dragons, and immortals can result in not leaving room for the player characters.

* Word of the day: Deprotagonization

* Sourcebooks should be gameable, not a novel focused on favored NPCs.

* Potential pitfalls of a living setting.

* Can’t assume that every game has the same interest in the Deep Lore.

* Josh avoids a rant on the obsession with continuity, canonicity, and trivial minutiae.

* Only so much space in the book, so choices must be made.

* Elves!

* Lots of information to take in about them in Earthdawn.

* The trouble with elves in RPGs and related backlash.

* Elves are people.

* The Elven Court and a twist on the cliche.

* Tension between Blood Elves and Unprotected Elves.

* Lest you forget, Alachia is awesome, but also a garbage person.

* Philosophy of the Wheel of Life.

* Weaknesses of the Wheel as presented.

* Lots of detailed rituals described in the Denizens essay.

* Descriptive, not prescriptive.

* Elven crafts form as much as function.

* Family size and the realities of population sustainability.

* The stereotype of long-lived races, patience, and relationship with time.

* Number crunching the elf player character.

* Combat-type elves should probably focus on defensive talents that lean on their high Dexterity

* Good Troubadours and magicians

* Fast, agile, middling karma, fragile.


Twitter: @EarthdawnG

Josh on Twitter: @mataxes

Get product information, developer blogs, and more at

FASA Games on Facebook

FASA Games Discord Channel

Earthdawn Guild Facebook Group

Earthdawn West Marches

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