Cover art for podcast Earthdawn Survival Guide

Earthdawn Survival Guide

135 EpisodesProduced by Josh H & Dan BWebsite

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.Whether it's rules basics, setting lore, or behind-the-scenes insights, this is the place to start building your legend.

1:04:27

EDSG Episode 42 - Emails, Getting a Game Off the Ground

* Don’t listen to Dan. It’s okay if this is your first episode.

* Email from Rob: Spirit Talk talent. Errata about Ally and Beast spirits.

* Email from Vince: Spell creation mechanics and why there are no plans for it in ED4.

* Number of threads versus narrative casting complexity?

* Reducing Wound Threshold as a Nethermancer spell effect?

* Email from Steven: Illusion buff targets not being aware of spell being an illusion?

* Email from Sedgewick: Weaponsmith picking up Sky Raider as additional Discipline?

* Email from Ken: Question about Shield Drive and knack effect overriding talent effect.

* Email from Shannon: Having Lou Prosperi on the show?

* Earthdawn sponsored streaming or podcasts?

* Email from Ste: Favorite characters or scenes from our games?

* Josh tells a story of his first longe term campaign.

* Dan talks about a couple of his characters.

* Email from Shannon: Standing an Earthdawn game from scratch?

* Josh’s first piece of advice: Don’t worry so much about getting the mountains of lore down!

* Session Zero: Get the group together and go through the Namegiver and Discipline options, see what captures your imagination or excites them.

* Start small: Still sealed or recently opened kaer. Establish a difficult but achievable goal for the first story arc.

* Research lore and background in the areas most relevant to those early themes.

* Encourage players to develop mastery of their character’s abilities and powers to help shoulder some of the mechanical burden.

* Crib shamelessly from other fantasy rpg material, recast for Earthdawn.

* Dan suggests random tables as inspiration for adventures.

* Let players explore their characters before jumping into major arcs.

* Allow players to rework their characters if they aren’t happy with choices.

* Reach out to the community for advice or suggestions.

Email: edsgpodcast@gmail.com

Twitter: @EarthdawnG

Josh on Twitter: @mataxes

Dan on Twitter: @boice_voice

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook

FASA Games Discord Channel

Earthdawn Guild Facebook Group

Earthdawn West Marches

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