* Travar: The Merchant City
* Gushing about the map
* Travar is an old city
* The Road Wardens and their role
* The Travar citadel and the Scourge
* The Water Rebellion and how its significance
* A brief sidebar on world building and themes
* Animals and the Hounds of Travar
* Air Sailors and airships
* The experience of entering Travar
* The number and significance of the number five
* The districts: Old Town, Industrial Divide, Commercial Divide, Riverside, Great Divide, South Valley Divide
* A lot of politics, factions, personalities, and relationships
* The Magistrates, the Founding, and the Arena
* The advantage of a large pool of resident adepts
* Outside Travar: The Badlands
* Tensions with House K’tenshin
* Other stuff to do in and around Travar
* Great addition to the setting, strong hub location to base a game from.
Email: edsgpodcast@gmail.com
Find and Follow:
Email: edsgpodcast@gmail.com
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
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