* The Scout Discipline
* The Spy and the Wolf by Dakota Wind
* The Scout is the vanguard, the tracker, the ranger.
* Original Adept’s Way essay talks about the Scout’s oneness with their environment.
* Not limited to the wilderness, the Scout can be equally at home in towns and cities.
* Important Attributes: Dexterity and Perception.
* Karma Ritual Discussion
* Artisan Skill Suggestions
* Hobo codes and trail markers
* Half-Magic Abilities
* Pop Culture References: Aragorn/Strider, Katniss Everdeen
* Free Talent: Navigation
* Specialist Durability
* Can fight but not generally a high damage combatant.
* Novice Tier Discipline abilities and talents.
* Pop culture reference: Aloy from Horizon Zero Dawn
* Novice Tier Talent Options.
* Character style developed through options.
* Combat development: Melee vs Missile.
* Journeyman Tier Discipline abilities and talents.
* Continuing the themes of perception and survival.
* Journeyman Tier Talent Options.
* Some thematic overlap with Beastmaster and Thief.
* Lesser overlap with Archer and Swordmaster.
* Pop culture reference: Recon platoon from Heartbreak Ridge.
* Western movies and television.
* Scout can be a Jack-of-all-Trades to fill in the gaps of an adventuring group.
* Earthdawn’s version of the “Ranger” archetype.
* Weak against social obstacles.
* Great support Discipline
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