* Paths in Depth: The Liberator
* Development history and perspective.
* Origins in legacy of ork slavery.
* Expanded to include any who feel the call to fight slavery and oppression.
* Latest version deemphasizes slavery to expand story hooks and possibilities.
* Josh talks about bringing modern-day perspectives into fictional situations (and the pitfalls thereof).
* Possible internal disputes among followers of the Path.
* Thematic ties to Lochost and Mynbruje.
* Multiple Liberators in an adventuring group.
* Narrative gravity and its effect on the campaign.
* Pop culture and historical inspirations for the Liberator.
* Pacifism and violence.
* Commonly associated Disciplines.
* Traditionally poor Discipline associations.
* Passions.
* Relations with other Paths.
* Joining the Liberators.
* Initiation: Old school versus new school.
* Need for careful association, the oath demands a lot.
* Karma Ritual and Half Magic expansions.
* Rank progression bonuses and Path talents.
* New talents: Sense Captives, Tyranny’s Ruin, Shout of Justice, Liberation.
* Liberator talent knacks.
* Closing thoughts.
* Don’t forget to check out the Vasgothia Kickstarter! Running until November 19, 2021.
Email: edsgpodcast@gmail.com
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
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