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DotNet & More

93 EpisodesProduced by DotNet & MoreWebsite

Подкаст о .Net технологиях и не только. YouTube: https://www.youtube.com/playlist?list=PLbxr_aGL4q3R6kfpa7Q8biS11T56cNMf5 Обсуждайте: Telegram: https://t.me/dotnetmore_chat  Следите за новостями: Twitter: https://twitter.com/dotnetmore Telegram channel: https://t.me/dotnetmore

2:57:00

DotNet&More #72: Оптимизация в играх, VR и не только

Возможно ли оптимизировать игру, требующую GTX 1070, так что-бы она отлично работала на Android девайсе? Об это и не только мы будем говорить с разработчиком Into The Radius (CM Games) Александром Долбиловым.

Мы часто экспериментируем и нам очень важно Ваше мнение. Поделитесь им с нами в опросе: https://forms.gle/E4VYT1UxfgwtyrVx8


Shownotes:

0:11:30 Инструменты для профилирования

0:28:40 Работа в VR шлеме

0:31:00 CPU va GPU

0:41:00 Unity vs Unreal

0:54:00 Benchmarking и бюджет кадра

1:02:35 Anti-Aliasing

1:17:30 Rendering On CPU

1:19:30 Draw Calls

1:32:00 Обработка вершин

1:43:40 Tile Based Rendering

1:52:10 LOD и Imposters

2:01:10 VFX

2:13:15 Terrain

2:17:50 Occlusion Culling

2:23:40 Динамическое разрешение, качество и не только

2:29:20 Upscale: Application Space Warp и AMD Fidelity FX

2:36:00 Про Vulkan

2:39:00 VR как хобби

2:41:30 Велосипеды


Ссылки:

- https://bit.ly/3IyblRK : DotNext Call for Speakers

- https://cm.games/ : CM Games

- https://developer.oculus.com/documentation/unity/unity-perf/ : Oculus Quest Performance and Optimization

- https://www.youtube.com/c/AntonTril : Канал чувака который классно рассказывает о том, как происходит рендеринг

- https://www.youtube.com/playlist?list=PL8C4SmiVZY0wUFQrUXKQCS3BhRk2MIs8v : Курс по физике в Unity (там есть много инфы по оптимизации физики)

- https://thegamedev.guru/ : Блог одиозного чувака об оптимизации. Есть достаточно много бесплатного контента

- https://renderdoc.org/ : RenderDoc - stand-alone graphics debugger

- https://developer.oculus.com/documentation/unity/ts-ovrmetricstool/ : Monitor Performance with OVR Metrics Tool

- https://developer.oculus.com/documentation/native/android/mobile-ffr/ : Fixed Foveated Rendering (FFR)

- https://developer.oculus.com/documentation/unreal/unreal-multi-view/ : Multi View

- https://www.realtimerendering.com/ : Сайт книги Real Time Rendering

- https://www.realtimerendering.com/resources/shaderx/ : ShaderX Book


Видео: https://youtu.be/gnEz5X6BHX0


Cлушайте все выпуски: https://dotnetmore.mave.digital

YouTube: https://www.youtube.com/playlist?list=PLbxr_aGL4q3R6kfpa7Q8biS11T56cNMf5

Обсуждайте:

- VK: https://vk.com/dotnetmore

- Telegram: https://t.me/dotnetmore_chat

Следите за новостями:

– Twitter: https://twitter.com/dotnetmore

– Telegram channel: https://t.me/dotnetmore

Background music: http://freemusicarchive.org/music/Six_Umbrellas/Ad_Astra

Copyright: https://creativecommons.org/licenses/by-sa/4.0/

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