A deal is struck with Walden Krane, the Magistrate of Winnowing Reach, to get a writ of passage for the Birdfolk Council.
Tranquil Fields Tense by …
The humble origins of our Humblewood campaign written by the Deck of Many.
Music and Sound Attributions:
Just a brief announcement about our plans now that City of Splendors Season 1 has completed.
The exciting season 1 finale of City of Splendors and the end of the Waterdeep Dragonheist campaign.
With the location of Neverembers treasure burned into Khajits mind; the gang is sent to secure its location to prevent it from falling into the wrong hands.
Arzin and Khajit are in hot pursuit of the Drow who have the Stone of Galorr. With the rest of the party unavailable, will they be able to survive the encounter if they catch them?
The gang heads to the last known location of the Stone of Golorr, the abandoned wizards tower!
Khajit contacts the Harpers to let them know the fate of Twin Beard and the gang tries to find a new lead on the location of the real Stone of Golorr.
With the Stone of Golorr in hand the party has to figure out who they can trust with its safe keeping.
The gang handles the Mechanical Beholder before continuing their search for the Stone of Golorr.
The gang continues their search for the Stone of Galorr in one of the Xanathar Gangs sewer hideouts.
The gang is hot on the trail of the Stone of Golorr!
The gang decides its time to find the Nimblewright by combing the entire city with the Nimblewright detector.
Avri confronts Yagra in the Yawning Portal while Arzin and Kelia deliver the captive back to the Xanathar Gang to trade for Akordia.
The gang tries to figure out how to rescue Akordia using the captive Dwarf from the basement.
Khajit, Avri, and Kelia head to the Yawning Portal to meet up with the Half-Orc Mercenary Yagra while Arzin and Akordia are forced to defend the bar from some unwelcome guests.
Arzin gets the watch involved while investigating the Gralhund Villa for the Nimblewright and Akordia gets another message from J.B. Nevercott.
The group fights for their lives against the Necromancers reanimated skeletons.
On request from the Emerald Enclave the gang investigates the City of the Dead for a Necromancer along with their new companion Kelia Wintersbane.
The gang continues their search for the rogue Nimblwright, which leads them to some ships in the Harbour.
The gang travels around the city trying to learn more about the Stone of Galorr while searching for the missing Nimblewright. Khajit also tells us his life story.
The gang follows up on leads about the explosion that rocked Trollskull Alley and investigates the Temple of Gond.
In the aftermath of the explosion that rocked Trollskull Alley the gang searches for answers.
The gang takes on a job investigating a string of murders in the Dock Ward.
Now that the Spirited Spirit is open for business the gang has more time for other activities. Akordia delivers J.B. Nevercotts exposé to the Waterdeep Wazoo while the others do another job for the Grey Hands.
The time has finally come! The grand opening of the Spirited Spirit is upon us!
As the opening of the Spirited Spirit quickly approaches Khajit and Akordia both get into some mischief at the City of the Dead.
While the guilds begin their work on the Manor, the gang all head to the Day of Wonders Parade to take in the festivities.
Now that they have an investor for the Spirited Spirit the group sets off to pay the guilds to begin their work. Khajit ingratiates himeself with the Emerald Enclave and takes on the task of investigating some rumours …
The investigation of the Holy Hands House continues and Arzin makes an investment pitch to Mirt the Moneylender.
Arkordia does a job for Nevercot and Arzin looks for an investor while Khajit and Avri investigate the Holy Hands House.
The whole group meets their new neighbours in Trollskull Alley while they begin the necessary work to open the bar. Khajit and Avri ingratiate …
The group gets possession of the Trollskull Manor, begins to take stock of whats within and starts formulating a plan on what to do with it.
The adventurers make their way into the sewers to find Floon and rescue him from the clutches of the Xanathar Gang.
Arzin and Avri learn more about the disappearance of Floon and the hunt for the Stone of Golorr before meeting up with an old friend and meeting a …
Arzin and Avri make their way to candle lane to see if they can figure out where Volos friend Floon has gone.
The first session of our Waterdeep Dragon Heist campaign. Meet two of the players, Arzin and Avri, as they drink at the Yawning Portal and take a quick job in the city.
A quick overview of who we are and what we have to offer.
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