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CG talks

42 EpisodesProduced by GarageFarm.NETWebsite

In this series of podcasts, Dj, Marco, Tom, and Andrew discuss the ever-evolving CG industry. They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3d careers, and seasoned professionals alike.


#3 Brian Kouhi - Bender vs Maya as animation industry deathmatch 4/4

This time our special guest is Bian Kouhi - Toronto-based animator with impressive experience working on big titles like “Paw Patrol” and “Maya and the Three”, founder of 3d Animation Hub YT channel, where he publishes tutorials and all animation related stuff -

Brian is an entrepreneur who has recently launched an animation course/mentoring platform which aims to jumpstart people's animation careers using Blender. This interview hosted by DJ is divided into four parts covering different topics from starting a career in animation, through learning the skills and software to running a tutoring business.

In the fourth and last part of this interview, we dive into the ever-hot topic of 3d software comparisons. Maya is the long-time leader and Blender is the underdog claiming to replace the king now or in the future. Battle for the crown of ‘the industry standard’ always heats up internet comment sections of the CGI community and Brian Kouhi has a very unique position to take part in the discussion (or flamewar it is ?). He has been using both Maya and Blender in high-end animation, so when he talks about it, he speaks from the perspective of real industry experience. Fasten your seatbelts and get ready for the animation software deathmatch of the year!

Among many things we talked about in the interview are:

- Where Blender shines and where it still lacks

- The grease pencil and its potential for stylized animation

- ‘Maya and the Three’ production (and a little insight on Tangent Animation shutdown)

- How should Blender be fixed (in the eyes of an animator)

- Animation for film vs animation for video games

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