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CG talks

37 EpisodesProduced by GarageFarm.NETWebsite

In this series of podcasts, Dj, Marco, Tom, and Andrew discuss the ever-evolving CG industry. They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3d careers, and seasoned professionals alike.

37 Episodes | 2020 - 2021

s03 e13: From MMORPG games player to AAA visual storyteller - Mathias Zamęcki

October 27th, 2021


In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry. Mathias has worked for numerous well-established brands including …

s03 e12: How to get rich and famous making animation, or die trying - VIVIX Studio

September 29th, 2021


How can you build a company, find financing and make your big dream animated series project a reality?

Easy, peasy...

First take a part in a worldwide animated project like “Love, death + robots” that made a smashing …

s03 e11: How to learn Blender - Michael Bridges from Canopy Games

August 31st, 2021


What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of …

s03 e10: Deepmotion - future of motion capture

July 21st, 2021


Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D :)

In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special …

s03 e09: Substance of texturing - interview with Amiel Goco

July 1st, 2021


In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator.

We learn about the simplicity and also the huge power of Substance, and get valuable tips on …

s03 e08: Buy 'em all - Epic acquires Artstation

June 14th, 2021


In this episode Marco, Amiel and DJ are discussing the ins and outs of latest Epic Games' acquisition of Artstation.

Is Epic the upcoming Big Brother of 3D Industry? What is their strategy? What's in it for a simple 3d …

s03 e07: Unreal Engine 5 Early Access

June 10th, 2021


In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace …

s03 e06: Old and new generations in the 3d industry

May 10th, 2021


In this special episode, DJ introduces Amiel - our young and talented content creator, who does Substance Suite-related tutorials for Garagefarm.NET Academy. With Marco and Andrew taking a short break (no worries …

s03 e05: Your favourite part of the 3D workflow is...?

April 15th, 2021


In this episode of CG Talks DJ and Marco discuss the stuff they enjoy most in the whole 3d workflow. While everyone seems to hate UV unwrapping, it …

s03 e04: Spiders heavier than paint | Vaughan Ling interview

March 22nd, 2021


In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also …

s03 e03: Fringes of CG

February 26th, 2021


In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes batshit crazy …

s03 e02: February updates

February 18th, 2021


In this episode, DJ, Marco and Andrew are discussing happenings which took place around January 2021 around our farm, 3d world, and not only! Take a seat, listen to our latest CG Talks and check the links in the …

s03 e01: What to expect of 2021 in CG

February 1st, 2021


In this episode, Andrew(aka Michal), Dj, and Marco look at some of the interesting developments of this new year, and what those developments could …

s02 e12: 2020 summary - the craziest year in 3d

December 30th, 2020


In the latest episode in the 2nd season of CG talks, DJ, Marco, and Michał summarize all events in the CG industry in the past year 2020. Was it an important year for CG? What were its highlights? What is new at …

s02 e11: What is shading and how to nail it?

December 23rd, 2020


In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working!


Shader -

Albedo -

s02 e10: November updates

December 10th, 2020


With this crazy year coming to an end, it was a real surprise to see so many mind-blowing releases and updates on the penultimate month of 2020. Tune …

s02 e09: Nodevember procedural magic with

November 26th, 2020


In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn …

s02 e08: October updates

November 18th, 2020


In this episode, DJ, Marco and Andrew are discussing about happenings which took place in October around our farm, 3d world, and not only! Take a seat and listen to our latest CG Talks!


Inktober -

s02 e07: A living with Blender - interview with Sayan Mondal

November 3rd, 2020


This episode of CG talks - the podcast where CG artists talk about computer graphics is very special. We introduce an exclusive interview with Sayan Mondal - founder of

Sayan is a Blender 3D artist with …

s02 e06: Why and how to optimize your scenes?

October 22nd, 2020


In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding …

s02 e05: September updates

October 14th, 2020


In this Episode, Dj Marco and Andrew round up some interesting developments from the CG world as well as our render farm and server rental service for the month of September!


Renderman 24 for Blender -

s02 e04: What is the best approach to modeling?

October 6th, 2020


In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies …

s02 e03: Are there really rules in Art?

September 28th, 2020


In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place!

Here are …

s02 e02: Epic Games battle is epic

September 8th, 2020


In this podcast, Dj and Andrew discuss their thoughts and feelings on the current legal struggle between Epic Games and Apple, and how that impacts …

s02 e01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big.

August 19th, 2020


There's a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi res images play a part in the CG workflow? In this episode, DJ …

Episode 12: Photorealism and beyond part 2

July 30th, 2020


In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering.

Episode 11. Photorealism and beyond

July 15th, 2020


In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it's value in the industry and its place in the practice of …

Episode 10. Smart technology, the future, and you

June 23rd, 2020


From being schooled in a game of GO to busting out 15th century portraiture, it seems the machines are besting us at every turn, or is it simply a …

Episode 9. GPU vs CPU - final Lord-Of-The-Ring-style battle

June 18th, 2020


CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, …

Episode 8. Digging deeper into deep fakes and below

June 1st, 2020


The rising power of AI in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco's thoughts on the implications of artificial intelligence in the entertainment and design …

Episode 7. Kitbashing your real and unreal 3d future

May 25th, 2020


In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of …

Episode 6. Assing around about assets and other things

May 18th, 2020


The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco

Episode 5. Working with Corona (and we don't mean the renderer)

April 23rd, 2020


In this podcast Tom, DJ and Marco sit down and reflect on what's in the air these days, and how it affects archviz industry and the world at large.

Episode 4. Dealing with the 3d Learning Curve

March 20th, 2020


While 3d promises an almost boundless ability to create absolutely anything, we often overlook how time-consuming and difficult it can be to create …

Episode 3.The enigma of style- what is it, and how can I get one?

March 3rd, 2020


Style is the elusive x-factor that every artist hopes to acquire. It trumps technical skill (to an extent) and can skyrocket one into celebrity! But developing a style isn't straightforward, and can be as elusive as …

Episode 2. Putting Your Best Foot Forward

January 3rd, 2020


In this episode, we tackle common pitfalls in creating an online portfolio, and effective strategies in making your body of work leave a strong …

Episode 1. Making it in Archviz for the uninitiated

January 3rd, 2020


In the very first of our podcasts, we discuss the ever-growing Archviz industry, what our guests have experienced being part of that industry, where it's going and what new-bloods can do to stand out in the massive sea …

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