Welcome to Bone Throwers Theater! We are a RPG actual play podcast. We play both long-term campaigns and one-shot sessions. Our current main campaign is called Elements of War. It uses the OpenD6 Adventure System from West End Games. It is set in a world built using the game, Microscope. The charact… read more
A Kaiju in the city, a cryptic radio message, and a decision to split the party; those are the ingredients for what we hope is a recipe for success. And Jeremy even attempts an interesting negotiation strategy with …
When we play a new game, we always love to give some of our thoughts on it, so here is a commentary episode. Aaron shares where he drew his inspiration from for the story. We discuss some of the game mechanics, as well …
In this commentary episode we fully wrap our minds around how much the city of Consiglio has fully spiraled into chaos... and Jordan's literal …
The story concludes with a shootout in a swanky hotel penthouse. As the damage is dealt from both sides, will the y make it out with Santa's bag of goods? One character thinks the task is easy and tries to keep his …
"No more carrying bodies." So the group waits for Jerr to regain consciousness. Before waking up Jerr has a vision and seems to make a big connection with his elemental, opening the floodgates to new found strength. …
Having completed the rescue ahead of the GM's schedule, it is revealed to the party that they are indeed on Santa's naughty list. But there still is …
Sneaking across the war torn city in the middle of the night, what could go wrong? Well, despite some pretty epic dice rolls, everything. And we see …
Rival mobster families, and late night warehouse showdowns make for a classic 1920's gangster story. In this episode the players throw Aaron some …
When a character you thought was dead makes a surprise appearance, eyebrows are raised. When two characters come back from the dead, things get even more interesting. But THREE... that's Bone Throwers Theater for you. …
It's time for the first ever, Bone Throwers Theater Christmas Special. Aaron takes the reins and drives the sleigh through the cold winter night for …
We dive pretty deep in this commentary episode, unpacking a lot of key story points already in play during the debut session of Season 4. We talk character growth, inspirations from the writings of Jim Butcher, and how …
This game has been listed as an inspiration for the show since the beginning, and we finally got around to playing it, so we had a lot of fun talking about it in this commentary episode. Although Jordan reveals the …
Navigating through war zones in the city is hard enough, but having their faces plastered on posters as the faces of the uprising, puts a whole new …
The boys all head into town to get some answers about what they've been experiencing, only to find a lot more people than normal out and about. Have others also had enough of the telecommunications mystery, or are the …
It's the long-awaited return to Consiglio in this episode. There's smoke, fire, blizzards, huge gusts of wind that can lift a tank, and blood in the streets... literally. It's been a few months since the group has been …
More wonky phone calls, morse code, repeating number sequences, and now a voice that claims to be watching the characters. All the boys do what the can to silence the calls but the voice is now in their heads and …
About a day's journey from Consiglio, the group does some scouting in the underground town of Dinfor. All is not well the North Bellasaira, but that's not a total surprise as their exit from the city months before did …
The investigation in the woods continues and we see some typical high school tensions between the characters. That tension quickly fades as some …
We kick of season 4 as the party makes their was back to Consiglio via airship. In this episode we see the beginnings of a rejuvenated teamwork effort, even from the most unexpected characters. In between scenes, we get …
The characters are are students at Mont Clark High School in Pine Grove Tennessee, "GO HAWKS". The story kicks off as they learn of the mysterious …
In this commentary episode we debrief on all of the secrets and other story elements used in Season 3. We speculate on what we can expect in Season …
For this Horror Halloween One-Shot, we finally get around to playing a game we have pulled a lot of inspiration from, Fate Accelerated, another game …
It's the season 3 finale of the campaign, so of course, just as the group reaches some resolutions on the interpersonal conflicts, the bottom drops …
Here's a commentary episode to wrap up this one-shot. We discuss what we liked about the system, and a couple thing that we thought would make it …
In this episode we fast forward about a week as preparations are made to leave the Animal Preserve... also, some tempers need to cool. We'll see if …
In true SG-1 fashion, the action climaxes with a showdown at the gate while the group tries to escape. However, the effort seems to be more difficult …
While the group searches for Julian, who is doing his best to remain hidden, a much sought after truth comes to light. Finally, a bit of positive …
Intel on the System Lord that ransacked the research camp has come in from a Tok'ra spy within the ranks. The team heads off-world to get an update and a possible extraction if things don't go according to plan. But …
In this episode, the group react to the betrayal that has been exposed and a heated debate ensues. Was the betrayal necessary to thwart a much more sinister betrayal as one character proposes? Or do their fates become …
We had a lot of fun with this episode, despite the mission and our rolls not going according to plan. An eerily deserted base camp, a disabled DHD, …
As we are getting close to the end of Season 3, we comment on how far the story has come so far, and how quickly things could change in the season …
In this episode we attempted to tackle the mechanics of a "Convince Encounter". Our horrible roles didn't allow things to go as smoothly as intended, …
Most of the team finally reassembles, and it looks as if they have a new unexpected mission. But as they, still somewhat reluctantly, prepare to set out, some dark secrets are finally brought into the light. It' seems …
As much as we have talked about and drawn inspiration from the universe of Stargate, we just had to run a session of this game as soon as we could …
Multiple party members are held captive... or hostage... or prisoner. There is still some debate on the exact nature of the conflict with the animal …
A new game style for us warrants some commentary, so that is exactly what we tackle in this episode. We discuss the pace of the game and some things we did not include in the basic format of the game. All in all, we …
As the group prepares a quick exit from the preserve (at least temporarily), one character attempts to tie up some "loose ends", while others enter …
We complete the second round of negative memories for the rest of our patients in this episode. Death plays a major role in the stories of these …
Two steps forward, one step back. Some party members are healed, some ready to come back "online", some restore a small level of trust, while an unlikely pair butt heads. And this setback sets off alarms all over the …
We begin the second round of questions for three of our patients in this episode. As if the first round wasn't negative enough, the goal for this round is to intentionally create a negative memory. Don't worry, this is …
In this commentary episode, we discuss the dichotomy in the events that have taken place at the animal preserve so far. While there has been some major headway made toward reaching the goals the the preserve had …
We get to hear from the remaining patients as they share their first memories in this episode. Although the group still struggles to discern what a "positive" memory is, they are at least entertaining... some much more …
Eureka! It appears a cure has been found. However, the tension is higher than ever as it sparks some aggressive negotiations whether or not some are worth saving. Also, as the group works to combine their powers, there …
In this next installment of the group therapy session, we take a look at a couple more characters and explore their somewhat positive memories. This time around we see how the patients do not always remember the events …
Although those characters that were sick or injured appear to be on the mend, the decent into dissension continues, as shots are fired both literally and figuratively. One character even is pointing his gun at anyone …
We embark on a new mentally challenging journey with this run of A Penny Foy My Thoughts, from Evil Hat Productions. We're definitely going to stretch and strengthen our storytelling muscles on this one. In this …
Well, the animal preserve certainly hasn't been a dull place. What the characters saw as a respite, Jordan and other players had something much …
Three main campaigns and about 2 dozen one-shots adds up to a lot of episodes, and some great stories. In this bonus commentary episode, we talk about a lot of our favorite characters, scenes and other memorable moments …
Things are looking really grim as the virus continues to replicate and present in ways that are unexpected. The team does what it can to stave off the attacks, but in the end, it's going to take some intervention from …
Leading up to the final, high flying battle in this one-shot, the cast get's a bit carried away with their use of alliteration and puns. But it all …
With this episode, Elements of War becomes our longest running campaign, and we still have so much more story to go. This week, one particular …
When the characters realize that they are dealing with magic that is way beyond them, some much simpler options are explored. But of course they don't come without some entertaining complications.
System: Kids On …
If the title is any indication, the characters have no idea of the chaos that is about to ensue. This play session also caught most of the cast completely by surprise as well. Alarms sound in the Animal Preserve, and …
As we begin play, the group is reluctantly teamed up to retrieve an item unique to the Bronx Magical Academy's upcoming Halloween Ball, only to find …
Things are grim as the group enters the animal preserve. The illnesses are more serious than they had realized, and distrust among the group reaches a new height. It seems that this "safe haven" might only be a catalyst …
We try out the third game in a series by Jonathan Gilmour & Doug Levandowski, which is all about kids at a magical school. In this episode we …
Our characters were definitely challenged in this session of play, but we were as players as well. In this commentary, we talk about how although we love the non-linear storytelling method, it was not without its …
Here is the conclusion of this one-shot series. The group escapes certain death and eventually reconvenes to track down Scorpus. But they can't do it on their own and get the help of a most interesting NPC that steals …
Barely, escaping the threats of the mountain, the characters complete the last leg of their journey on foot, making it to the Animal Preserve. But …
In this episode we get to see how conflict works in this system; and there is a lot of it, both external and internal. In true 11th century fashion, our heroes battle knights and dragons, but with the futuristic twist …
We continue to unravel the mystery on the mountain, making some discoveries about or characters in the process. Some feel powerless, some show brand new powers, but most everyone shows paranoia and panic as things …
We embark on a new One-Shot Adventure, one that Jordan has wanted to play for a while. Get ready for story about aliens, space travel and time travel. Our characters are tasked with tracking down an alien who has been …
As the ship goes down the group is separated. In attempts to save those that are lost, we see two of our character showcase their skills as they were trained for this very type of situation. But the danger is far from …
Here's a quick commentary episode on our play of Ten Candles. As usual, we dive into what we liked about the mechanics, character creation, and the overall atmosphere that the game creates. We also make some comparisons …
We're finishing up our character focused episodes to start off season 3 with a look at to what the journey was like for Sam. Here we see more evidence that the trip wasn't a bonding experience for most of the …
Things really spiral out of control quickly in this episode. Despite successfully gaining a "hope die", most of the characters still fell short of …
There was certainly a lot to digest in this first session of season 3, as well as a lot of "firsts" for our characters 2/3 of the way through their journey to the Animal Preserve. We comment on a first for the players …
With one candle out, the story continues. In this episode, there are glimpses of "them" in the diminishing light. The character frantically try to make it to the bunker, but there is loss of life and limb as several …
We focus on Archi in this episode, and we've got a flashback battle, along with multiple interpersonal confrontations. But despite how that sounds, …
It's time for yet another spooky one-shot on Bone Throwers Theater. We invite a special guest to join this play session. In this episode ,we explore the interesting aspects of character creation, and then drop right in …
Julian's got some pretty jagged puzzle pieces to put together on the journey, and the picture that is being revealed is quite jaded. Or is that just …
We wrap up this one-shot as one by one the characters meet their demise, but some refused to got down with out a fight. We also spent a few moments …
Jerr Lan show his concern for each member of the group, healing ails when needed, and stepping up to be a guiding hand through the wilderness. We also learn about some terrifying capabilities of "wild elementals". Jerr …
In this episode, one of our characters is captured, while the others are still on the run. But where they are running to seems to be a point of contention. One is seeking adventure, another reinforcements, and …
We start off season 3 with a trek across the frozen tundra of North Bellasaira. For the next few episodes we'll take a close look at each character's perspective on the journey. First up, we have Chime North, eager to …
More crazy details are revealed, but that doesn't shed too much more light on the nature of this horrific mystery. Who knew that a chat with your …
In this commentary episode, we put a bow on this enjoyable second season of the campaign. The characters head into uncharted territory, and so does the podcast; as we talk about planning for a 3rd season in this story. …
When the investigation goes awry, all the usual places one would go to for help don't yield and beneficial results. Neighbors are reluctant to get …
Here is the season 2 finale! In this action-packed episode, the group sets into motion a plan that will really shake up the city. As they escape, they are trading one set of uncertainties for another. What will become …
The story begins as the characters' common associate gathers them together to investigate a mysterious delivery. Jordan confesses that the mystery is based on a actual real life event. Of course, there is more horror to …
A narrow escape and a quick trip back to the hideout... but not for long. Everyone agrees, staying in the city is no longer an option with another council member dead. They hatch a plan that will ensure their escape and …
Jordan picks up a new one-shot via a Kickstarter for us to play, Cthulhu Dark. This fits our gravitation toward our usual dark and spooky stories. …
The group squares off with another council member. This time a couple of our characters are in grave danger. This crazy scene is all topsy-turvy, for …
Here's a quick commentary on our play session of Lasers & Feelings. We talk about the mechanics of the games system and what tweaks we would …
The group tries to get some inside info on the Fire Drakes and The Council, but the clandestine meeting goes sideways and it seems they might have bitten off more than they can chew. One thing is certain, life in …
It's gonna take the superior technical knowledge and the ingenuitive quick wit of the entire crew if they wish to bring the story to a close in this …
In this commentary episode, we discuss some of the looming implications of the on the spot roleplaying choices we have made. Not only do those …
In this episode, you can really tell that we thoroughly enjoyed this part of the story as the pop-culture references were quite abundant. The crew …
In a surprising turn of events, an elemental seems to be looking out for the welfare of the group... for now at least. With the information they have gathered Sam has a plan to try and infiltrate The Council.
System: …
The "Away Team" finds that the planet is much different than when they were there previously; particularly in it's population. Felix and the doctor …
A lot is revealed in this episode, about bout elementals and androids. It appears that some character's theories are correct. But even with all this info coming out, there is still quite a bit of confusion and …
For this one-shot series, we enlist an All-star cast (just because we all have J names) for a fun, one-page RPG; Lasers & Feelings. Character creation goes pretty quickly in this game, then we get right into the …
Here is another commentary episode where we take a look at some of the methods we use for this form of collaborative storytelling, and come to the …
In the final scenes, the heroes are inspired to come together by the most unlikely of characters. And then in the aftermath, most characters surprisingly get a good outcome. But in Fiasco, a good outcome often means …
There's action right from the onset of this episode, and the group flees from one "safe-house" to another. While Sam gets some key info that will blow away some of the fog, a couple new wrinkles are added however. It …
A legitimate super villain threat emerges and captures one of our heroes, so this group better start getting their act together. Family bonds and jobs are restored, but cooperation, that may be asking a little too much.
The group tries to untangle the "rat's nest" of clues and info that the Black House has revealed; androids, the Council, the root virus, and other …
This episode is all about advancing our superpowers. A character seeks to learn to control their ability rather that be controlled by it, and others …
In this episode we pick back up with the decision of killing one of their own still looming. With a lot of elemental "bad juju" going on, there is quite a bit of discord, so conflict ensues, however with little …
The action in this episode is "out of this world"! No, really, we're talking meteors and alternate dimensions here. And when secrets are revealed, it is a living hell for 3 of the characters. Yes, literally, they ARE in …
Last commentary episode we speculated that a new twist was right around the corner, and oh boy, were we right. In this episode, we spend some time …
Our "heroes" attempt to thwart a bank robbery and right some other wrongs that have gone on so far. But I guess they can't all be heroes. Here are …
We take it back the the roots of the Bone Throwers Theater play style with some intense player versus player conflict. It gets kinda crazy as both …
Dark Star turns superhero detective and figures out a couple other secret identities. But his senses aren't too keen as he forges the alliance that is beneficial to him, but not his "partner". And then there are the …
Wanton mayhem, violence, and destruction, that's what was jam-packed in this episode, and it came from the most unlikely of characters. It seems the …
Some characters desperately try to hide their secrets in this episode; but to no avail. Science has caught up with Kennedy and has pinned her as The Blue Scorpion. And Phase's identity as Franklin is used against him by …
The Black House Raid quickly becomes the Black House Escape in this episode. Trapped on two separate floors, the characters battle whatever Jordan can throw at them. We get a sense that as players we are fearing for …
Things get a little crazy in this episode of Fiasco. Characters display their powers for the first time with some fatal repercussions... or at least with some over the top stereotypical fraternity hijinks. This story …
Although the last few episodes have answered a lot of questions, Jordan has stayed true to form and has still left a lot of mystery in the air. We seem to be asking more questions than we started out with, including how …
We introduce our character names, alter egos, and superpowers. In our first few scenes we get a couple origin stories and some player versus player conflicts already... in true fiasco fashion. Jeff chooses a black die …
Working their way though the Black House, characters pick up new pieces to the puzzle, face down some unexpected proxies, and rescue the new characters. Sounds productive right? However, there are a few things that will …
We're polishing off the character creation phase in this episode, to include some interesting (or disturbing) origin stories, and taking all the …
The two side of the story converge as everyone is focused on the "Black House". The main group works to covertly infiltrate the base, and Archi and Bear are interrogated, seemingly by The Council itself. What are our …
In this episode, we continue the hilarious hijinks of assigning Needs, Objects, and Locations to our characters. We also start to postulate how the …
Here's the BIG NEWS!!! We are adding a cast member to Bone Throwers Theater! Everyone welcome Ellie! She has been an outstanding player so far and we can't wait to put out what she has contributed to the story. For her …
Here's another Throwback to one of our favorite games to play, Fiasco. We chose a superheroes play-set, and with our eccentric imaginations, and dark sense of humor, it's sure to be a series of mishaps and blunders. In …
There is a lot going on beneath the surface for our characters so far in season two. In this commentary episode, we explore some of the motivations …
Here's a quick commentary on our play of this new game, and also our review of the changes made to the D6 system. Overall, we concluded that they …
With two pressing objectives in play the group has to decide which matter is more threatening. They choose to head to the Aquarail station to retrieve the mysterious box, which proved to be a wise decision as they met …
In this final play episode for our run of Zorro, the players use what they have learned about the system so far to their advantage. And it wouldn't …
Season 2 is turning everything on it's head so far. Our group makes their way to a new hideout, and it's a familiar location to the story. But it …
We dive deep into the revamped mechanics of the D6 system in this episode. We try to wrap our minds around a different approach to Hero Points, …
As Season 2 kicks off, it has been a week since the fight in the park. One character has been in a coma the entire time, while the others hideout with the Healing Hands, fearing that they are now wanted by the Council. …
In this next installment of our one-shot, the characters meet up to determine who the masked bandito in the jail actually is. With the help of a lovely señorita, they discover that there are more imposters scheming in …
Season 1 is in the books, so in this commentary episode we rehash our favorite moments from the most recent episodes, and touch on how some of the characters are far removed from where they fist started off. We also …
We take a crack at a brand new game in this one-shot series. Zorro uses an upcoming release of the D6 system we use most often. In this story our characters assist Zorro in his quest for justice for the people of …
It's the Season 1 Finale of this campaign, and the stage is set for our hodgepodge hired Healing Hands heroes to finally make a move on the Fire Drakes... and that they do. But an unforeseen threat sparks a throw down …
We put a wrap on our first run of Inpectres with a few possessions, a cauldron, ghost traps, and a couple well-place mirrors. All is made right, or …
Characters drop some hints of some possible "off-screen" nefarious dealings, while Jordan paints a bleak picture of the true state of affairs for the Healing Hands. And yet again at the end another episode we have …
As if the creepiness wasn't already at an all-time high, Jordan cranks it up to eleven. A few characters have out of body experiences, in more ways than one, and another regains consciousness in a mysterious, dark and …
In this commentary episode we explore some possible reasons why this campaign is really working out our roleplaying muscles rather than our dice …
When the group flees the airport and checks themselves into the Canterbury, EVERYTHING seems to go wrong. The stress rolls abound and chaos ensues as …
In this episode, we point out how our character have spent more time apart rather than working along side each other. In this instance that proves to be quite beneficial as the two locations that they investigate both …
The next round of investigation takes place at the office, and the "client" calls quite displeased. The jury is split on what to do next, but before they can come to a consensus, supernatural sparks start to fly in the …
This group is getting very familiar with the sewer system in Consiglio, as they meet up at the site of the explosion, and sneak past the guards to …
The initial investigation at The Canterbury continues. Everyone seems to find some interesting bit of info, even if they don't all admit it. But what is discovered sends them rushing back to base in a hurry where …
After a session of play chock full of emotions and dark, sinister, and disturbing reveals in the wake of the explosion, we toss around some theories …
The franchise gets a call and secures it's next job form a peculiar gentleman who works at The Canterbury. During the Investigation Phase, Jordan …
Yep, there's more explosions in this episode. But it's not what you may think. The bombs that are dropped here may crack some individual characters rather that the dome of the city. This all made for some pretty good …
We set up our franchise in this episode. Our choices of the franchise name, location, and financial status will determine some key details in the …
Because of his cooperation, Chime is released form custody. But we quickly see that even the most cooperative of citizens is not a trusted citizen. But that's not all we learn. With the death of a key player in the …
Here's another throwback to one of our favorite games. This is our 1st run of the game Inspectres; a game that combines the worlds of Ghostbusters and Cops. In this episode, we begin the process of developing our …
We jump back to our main characters to see how the are navigating the aftermath of the explosion. As they scatter, one character gets a glimpse that …
All our characters spring into action to bring an end to the battle, and along with it, the end of the school day, and our play session. Jordan …
Here is the commentary episode on our recent "side-shot" sessions. We rehash our favorite moments, and highlight the key parts that will most-likely have an impact on the main story moving forward. The players applaud …
We pick up the story in this episode at the end of the first long grueling day at Eldritch High. The students, however, have more excitement in store as the mystery surrounding Gareth and Mr. Twiggy is revealed. The …
We wrap up our "side-shot" series with an episode unlike any other... mostly because the dice were not at all kind to our characters. But even with …
In episode 2 of this throwback series we learn that Eldritch High, on the surface, is not much different than the average high school with trips to …
In our next "side-shot" episode, we get a glimpse of what North Bellasaira hopes to be the bright future of Consiglio. Our character and their classmates have been chosen to receive the best education at the country's …
Here's a throwback to a fun one-shot we ran called Eldritch High. In this episode, we talk about the different rule-sets of the system, introduce the …
Here is the 2nd episode of our "side-shots" to the main campaign. We had a lot of fun with this one, in large part due to our action-hero inspired personas for our characters. The dice seemed to agree with the …
This is not our normal commentary style episode, as we only briefly touch what we did in our play of the roleplaying game then jump fully into what …
After the exciting events of the last episode, we embark on a new way of telling the story. We're taking a broader view of the city and how events are impacting different level of society. In this episode we are at …
So much for staying free from First Order entanglements. The regime seems to have a peculiar interest in Zorii's crew, and there are some hints at …
In this commentary session, we sort through the rubble that is the aftermath of the past few episodes. We talk about how the darkness of the world we had been alluding to has finally come to fruition. The players also …
Well, no job is as simple as it seems for Zorii Bliss and her crew. Two unlikely characters were selected to negotiate for payment, and it wouldn't …
We have reached a turning point here, midway through season 1. A decision made here will rock the city of Consiglio and change the course of this campaign. In this episode, the winds change, the earth shakes, the fires …
Since most of us have a love for all things Star Wars, including the roleplaying game, we decided to have some fun after we all saw The Rise of …
In both a daring escape and an epic showdown under the streets of Consiglio, we get a glimpse at the scope of both elemental and innate powers. And with their powers combined, new revelations are made. But how long will …
Here is a commentary episode on our experience with My Life With Master. We discuss the key moments of the story and how the rules of the system …
Sinister plans are disclosed in the midst of a chilling family affair. The rest of the party hits the streets, or under the streets rather, to …
Love abounds in this episode, and so does self-loathing, which brings us to the endgame; an epic battle to the death between master and minion. We'll also see how the story has shaped each character's epilogue... some …
As the party meets up to exchange info and compare notes, things don't get off on the right foot. A couple characters end up at odds and trust doesn't seem it will come easily, while another character is abducted on the …
The beatings continue, but morale does not improve... the story does however. There is a new horrific revelation about the master's faces, forcing one character the be on the run, not for his life (just yet), but …
In this commentary session, we talk about how the dark literature inspirations we used to create this world continues to drive the campaign in dark directions. We also note the connections with some well known tropes …
Aaron joins the party with his character Hector, and each character also gains one additional love interest. The characters are sent out to work together but end up working against each other sparking a very interesting …
The lines of communication are tapped and the characters are more satisfied with the flow of information. The pump is primed for the group to meet up and put some puzzle pieces together... but they might not like the …
The characters are sent out by the master to accomplish specific tasks. They thought they were successful, but that was their first mistake... the …
It appears that the paranoia is not all unwarranted, as there is an unexpected attack. So we get our first look at the combat mechanics in the Open D6 System. We also stay true to our form and drop a horrific twist at …
In this first play episode of the game, we get our feet wet learning how this system works, and there is much ado about the desire of a potato. Gregor and Yuri show us that it is near impossible to please the master. …
Clandestine train station meetings, cryptic and misleading phone conversations, paranoia of being a sitting duck while helpless in the hospital... we hit a myriad of mystery tropes, but the story is heating up as the …
For episode 200 we invite a special guest and original cast member, Carlin, back to the table. We fittingly decided to play a game all about how a master torments his minions. You'd think we'd be used to it by now after …
Here's a great commentary session on the beginning of this campaign. We talk about how this world we created keeps getting darker, and how the conspiracy theories don't just lie with our player characters. So much …
We play out the final 2 scenes and put a bow on this fiasco. The zombies play a huge role in the conclusion and aftermath. And in true fiasco …
In the aftermath of the explosion, the characters get some much needed intel on the threat the city faces. And befitting his style, the GM drops some more metaphorical bombs by "giving the right information to the wrong …
Our last zombie die is used when an attempt is made to gain some royal influence. Then, as another power play is thwarted, revenge is served, but not …
As we pull on the plot strings that will tie the characters together, Julian and Jerr meet up with Gaspar, Sam's date with Katari yields a glimpse at …
Our tilt results form the Fiasco companion are Folly: An Unexpected Proposal, and Deception: The Mighty Fall Exceedingly Hard. Our scenes flash …
Sam runs into an old military friend, and something seems to be not quite right about the encounter. Chime arranges a meeting to catch up with his …
We wrap up Act 1 with a lot of fairy dust, zombie dice and secrets that come out at the most inopportune times.
System: Fiasco
CAST:
Stephanie – Katia Greysky
Jeremy – Desmond Viskar
Carlin – Ashley
Jordan – Fade the …
The Adventure begins with a mysterious fire. Jerr is on the scene and rescues a familiar face from the blaze. Julian is tipped off and starts an …
ZOMBIES! Yes! Zombie dice are finally introduced, and things really start heating up... in more ways than one. In the heat of the moment, Katia sparks the first "Zombie Tilt", Desmond causes a flare up at the tavern, …
After the prologue play, we give our first takes on each of our new characters, to include some entertainment cultural influences and comparisons. We …
In episode 2 of Dragonslayers we see how Ashley gets duped into service the service of Fade, and the begin to weave the shady dealings that kicks off a quite complicated and underhanded power struggle. The stage is set …
We polish of the introduction of our new characters in this episode, exploring their abilities even further. We also establish some pretty key things …
For our next Throwback Series, we go back to an old favorite, Fiasco, but with a twist. We picked up the Dragonslayers play set and plugged in the …
We continue with the Prologue Episodes. We see a bit more of our character's abilities in action. And their introductions to each other aren't the …
In the conclusion of this one-shot we've got werewolves, aliens, time travel, men in black... and it wouldn't be ridiculously complete without …
For the Prologue Episodes, we introduce you to the world that we have created as the setting for the upcoming campaign. We'll explore a bit of how it …
Full on into the Asylum, and the "residents" don't seem to be too welcoming no matter how the team tried to get in. Not only that, but a mysterious …
Now we get to introduce the characters for the new campaign. Using one of our favorite methods for creating characters, the Campaign Mastercraft Method (The 3x3 Character), we share the characters' backstories, …
On this Throwback Thursday episode, the team researches the history of the Jefferson Davis Mental Asylum and finds some pretty haunting details. So heading back to the asylum at sunset seems like the best idea... but …
We’re excited to begin a new campaign; new world, new characters, and a new adventure. In this episode, we introduce the foundation of the world we created in a game of Microscope we played off-mic, wade into this new …
On this Throwback Thursday episode, the team heads to the client's apartment to investigate the ghost siting, which just "happens to have been" and …
We put a bow on this awesome adventure as we add our final commentary on the Angel's Guard campaign. What a ride it has been! We discuss how much the characters have changed, some timeline theories, and even some …
On this Throwback Thursday episode we set up our Inspectres franchise in Houston, Texas, and find out what level of tech we will be working with. Brad wants to work with only the best, but that doesn't seem to be the …
It's the final play episode of the Angel's Guard campaign. The group returns triumphantly to find out the state of the kingdom. This mission has changed their lives forever, and we get a few glimpses of the separate …
Here we go with another Thursday throwback series! We’re going back to another favorite, our 2nd run of the game Inspectres. In this episode, we begin the process of developing our characters using the Campaign …
For the first time in this campaign, the Queen is in sight. But there is little time. The characters pull out all the stops, reach deep into their …
Things really get turned on their head in this final round of Act 2. And for the aftermath, there's never really a "good" outcome. There's just not-so-bad, bad, and "oh my..." You'll just have to see how this one turns …
As they descend down the ladder, their senses aren't the only thing spinning and twisting. This episode is loaded with plot twists that reveal more and more about the nature of "magic". Nothing is what it seems. But has …
Here comes the tilt! Paranoia and Innocence are the themes Fred continues to unravel while David keeps his cool. But Larry and Maria are watching and …
The group fights their way into the "Oubliette of Aphonic Excurciation". Once again, the magic of the Fae seems to be causing many problems yet again. Jorus decides to creatively investigate the phenomena with is own …
It’s the second round of Act 1 of this Fiasco. There's a lot of plotting and conspiring going on here, showing just how messed up this little town is. Even the Health Inspector reveals a dark streak. But the darkest of …
What a session! The interactions thus far in the realm of the Fae have brought out some inner tensions and development within the individual characters. But despite these enormous challenges, the group seem to be more …
It’s time for a new one-shot...and it's back to one of our favorites, Fiasco! For the next four weeks, we’ll be in a small New Mexico town where there are sure to be a lot of shenanigans and hijinks in this "Breaking …
Hell-Hounds, Elementals, and Angry Bulls... oh my! The party finds it much easier follow the Path of Pain if they walk together... not quite arm in …
Here's the finale of our Swords Without Master session. The source of the Blood Elves' magic is revealed and our heroes know what relic the are after. But which of them, if any, will make it out unscathed?
System: …
Before heading to find the "Path of Pain", it might be a good idea to set up camp for the night and get some much needed rest. But is doing anything in the Fae realm really a good idea? We'll find out as a complication …
The battle has taken it's toll, and our heroes are offered only a brief respite before a new threat, from above, presents itself. The players get a …
The group is led to the oracle, where they get a lot of "answers". But will they find any of it useful? Only time will tell as the face their first …
Things start to seem a little bleak as an army of Blood Elves prove themselves to be a bit more relentless and ruthless than originally thought, and our heroes find themselves about to be over-run.
System: Swords …
The quest through the land of the Fae begins and the character are shown glimpses of what could be in store for their futures. Some are unfazed, some …
Well, it wouldn't be Bone Throwers Theater without the occasional flashback, and hints of weird magic going on.
System: Swords Without Master by …
Quite a bit happened in the past few episodes, so that makes for some interesting commentary. We recap the tension created, the plates that are still spinning, and how the characters might react as the head into the …
Here's a new one-shot adventure for you, as we try out Swords Without Master. In this first episode we meet the characters, find out what fuels their fight, and quickly get to see them thrown into peril against Blood …
Jorus leads the group through the magical barrier into the cathedral to square off against The Goatman and Naine Rouge. But will their moment of bravery and heroism save the queen?
System: Mini Six, from AntiPaladin …
Since this was our first time playing this system, we spent some time giving our takes on how it stacks up to our previous gaming experiences. Jordan also reveals the details of the real-life story of the Snallygaster …
Check out this explosive episode of our Angel's Guard campaign. For real, things really do blow up. The fire and ice lead to some unnatural destruction for the city of Dinium, and the bomb goes off for some interesting …
The team goes into a smelly cave with giant Snallygaster eggs. Will they make it back out before the real threat arrives? Probably not, but are they clever enough to survive a showdown with the beasts?
System: Monster …
The party splits (which is always a good thing) to discover more about these magic bones in the Undermarket below, and to find out more about the Rheman fire and Bae Van Shee ice in the city above. In both places, …
Fresh off of their info gathering session with another local expert, the group gathers some unusual supplies then heads off the High Rock to hunt down the Snallygaster. But in a sticky situation, Jace may have set loose …
The rash actions of last session leave the group staring down an angry mob in the Undermarket. Can they escape unscathed? Probably... but with useful …
The group reconvenes to share what they have learned so far. They have a lead on someone who might know what the monster is. But would that encounter …
It's time for another commentary episode! Fresh off of the high tension of the last episode's cliffhanger, the group discusses how Jordan is really good at pushing the character's buttons. Jeremy gives some insight on …
The one-shot adventure begins as news of 2 mysterious deaths in western Maryland circulate the hot sheets. The group convenes at the scene, and one …
The group continues to investigate in the Undermarket. Clues about Fae magic are found. But there is a chance encounter with a group of Bae Van Shee …
For this one-shot, the party jumps into the "Powered by the Apocalypse" style of game play. For those unfamiliar with Monster of the Week, it is a game focusing on, well, hunting monsters. It works along the lines of …
Benedict has decided to talk to the Privy Council. Jorus is concerned that a Rheman monarch, Willem of Orange, may be named to replace the queen. He convinces Lord Cheddar to help avert that. A vote of no confidence is …
The finale of Grin is upon us! Doctor Schroeder has taken Taylor to his operating theater. Vivisection is imminent! Will his remaining friends be able to save him? Or will Taylor meet a grisly end?
There's only one way …
The quest for the key continues! Also, Lord Liverich is now missing. The party debates whether or not they should find him.
Greyson decides he wants …
Things have become far more Grim on this one shot episode of Grin. We've had a character die. Most of the group get locked into an isolation room …
BTT AG 2.35 Commentary
It's time for another commentary episode! A lot of things have happened over the last few episodes of play, keeping the players on edge. They discuss how the character behave in a way that they …
Welcome to the third episode of Grin. The players continue exploring the abandoned sanitarium. They explore an operating theater with a door welded shut.
Once they make their way to the main foyer, they decide to go …
Demetrius and Aderyn decide to go to the Undermarket, in search of weaponry made of cold iron. Demetrius sees a mural that has some historical …
The Grin players have been wandering through a flooded hallway into a water-filled room. Brad sees a body hanging in the corner of the room. Were the party the most recent visitors? Why has someone else come here to... …
Parliament is having an emergency session to discuss the unrest in Dinium. Liverich's complement of the guards is outside, firing arrows at a giant figure in a death shroud floating above the building. Dare the party …
The party want to have a discussion with Liverich at the cathedral, but have to avoid arrest. Jorus decides that he will use magic right in front of the party members. There seems to be a force field separating the …
Happy Halloween! We're here with a new one-shot of the free horror game, Grin! Special thanks to our friends, Nick and Sarah for joining us.
The …
The party meets Aderyn Mawr's friends at the Windsinger Theater. Jorus hopes that some of the stage weapons at the theater are cold-forged. Brother …
Here's the first commentary episode of season two! It's fun to listen to how the players react to the changes in the world and the new characters they've met so far. Enjoy!
The players continue interrogating their new fae... ally? Aderyn Mawr, reveals that Queen Beth has been taken to the Faded Realm by the Fae faction that had been working with Lord Dyncham -- the Bae Van Shee.
System: …
The party is taken before Lord Liverich, a member of the Privy Council. As the title indicates, the meeting doesn't go well...
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game Master
Aaron -- Brother Benedict
Welcome to the second season of "Angel's Guard!" After the climactic conclusion of Season One, the party members are left in emotional disarray. Demetrius and Grayson attend a funeral. Brother Benedict seeks the counsel …
Here it is, all! The commentary episode for the finale of Season One of "Angel's Guard!" We hope you've enjoyed the ride so far. Stay tuned for Season Two!
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game …
After the hijinks of last adventure's combat at Dyncham Lodge, the party decides to sneak upstairs to see if they can find anyone else in the lodge...
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game Master
The party has traveled through the mirror, straight into the jaws of combat. Can they dispatch their foes in time?
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game Master
Aaron -- Brother Benedict
Jeff — …
On the Finale of the Cosmic Patrol mini-series, Isaac and Delta Zed fight off some monsters that are pulling them into the surface. The planet is …
After finding their primary palace ally dead, the party splits up to investigate.
Brother Benedict and Demetrius Norden go to check on the queen. Unfortunately, they only find a dead guard and an odd humming noise.
…
The city of Dinium is on fire! Pandemonium has erupted! And the gear that Greyson Digby planted previously has acted as a seed for unexpected reappearance.
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game …
After last week's cliffhanger, it's time for another discussion about how the Angel's Guard campaign is going.
System: Mini Six, from AntiPaladin Games
CAST:
Jordan — The Game Master
Jeff — Demetrius Norden
Jeremy — Grayson …
In this episode of our Cosmic Patrol one-shot, the party's space ship hasn't yet been able to land on the meteor. Ken dispatches some killbots! Isaac …
Episode 20 of Angel's Guard, everyone! How exciting!
In this episode, the party has to prevent the threat to the Archbishop and the Queen. Demetrius goes to save the dock master (and a clock). Brother Benedict raises the …
Here's the latest episode of our Cosmic Patrol one-shot session! Hope you all enjoy!
As the Crew of the U.S.S. Roddenberry go to investigate the …
As a note, there were some difficulties with the recording process, so we had to use our backup. There's a significant drop in audio quality, but we …
It's time for a new Thursday one-shot! For the next four weeks, we'll be zooming around the solar system in a cigar-shaped rocket, protecting the …
After a protracted recap session, the party interrogates their recently-captured prisoner. They learn of the international threads of the threat to the nation. The encounter reveals differences in methods amongst the …
Here it is, everyone! The last episode of the Fiasco Home Invasion one-shot we ran at GAD-Con 2013. All we have for this episode is the final …
And now it's time for some more commentary! We talk about the characters' motivations. We also talk about how Jorus, with his "get-the-job-done" attitude and mind-reading ability, influenced the group. Mike and Jeremy …
This is the penultimate episode of our Home Invasion Fiasco sessions, the black dice keep stacking up!
Jordan takes a black die for his final scene. …
Grayson Digby and Demetrius Norden continue exploring the warehouse. Greyson picks the locks on the door to the sealed room. In it he finds a table and trap door. But will he be able to avoid notice from the various …
It's the middle of the night, and Michael Warner has a shovel and a sledgehammer. The war against Leroy Jenkins is about to get destructive! Or, will it be... romantic?
Stephanie takes a white die, hoping to have …
The party begins to explore the docks, Greyson and Demetrius begin exploring the warehouses, looking for the Dyncham warehouse. Jorus begins …
As promised, the Tilt! It is:
Innocence: A neighbor wanders into the situation.
Mayhem: Misdirected Passion.
After the party sets that up, the entire …
Previously, on Bone Thrower's Theater, the party witnessed a horrific bargain between Lord Dyncham and Fae emissaries. They overheard that there was going to be activities at the docks, so they rush there to …
The Fiasco play through continues! This was originally recorded back in 2013, at the GAD-Con Convention.
After Thor's unfortunate law enforcement encounter last episode, Michael Warner and Joy Campbell enjoy some weed …
On this commentary episode, we discuss the death of Byrom Michael and respecting the dice. Also, we mention the value of Mini Six's in-game currency (hero points). We also discuss how the last episode was heavily tinged …
The Fiasco play through continues! This was originally recorded back in 2013, at the GAD-Con Convention.
Carlin chooses a bad outcome for Harold, and …
The party finally manages to infiltrate the Dyncham estate, but the cost is high. When they get there, they find something they did not expect. Something that makes the theft of the gears far more sinister…
The Fiasco play through continues! This was originally recorded back in 2013, at the GAD-Con Convention.
To open this session, Johnny chooses a white die. This allows the rest of the group to create a scene with a …
The party dons disguises and prepares to sneak back on to the Dyncham estate, hoping to stop the sacrifice one who is “pure in heart.” Little do they …
In this second episode of Fiasco: Home Invasion, we introduce the characters that have been created. We also start exploring the suburb of Poppleton …
We have reached the end of the second session of the Angel's Guard. A lot of exciting things have happened over the past few episodes. We discuss those events, and what possible ramifications will be. And, as always, we …
As promised, here is the first episode of our Thursday throwback series! This time, we're going back to 2013 to play a fun story-game, Fiasco from …
Previously, the party went to the theater, and learned that Dyncham is planning to sacrifice one that is "pure in heart."
After sharing information, the party gets ready to infiltrate the Dyncham estate. As they prepare …
Previously, the party began probing the affairs of a member of the court. Lord Elias Dyncham is somehow involved in the theft of the magical gears, …
Previously on Bone Throwers Theater, Greyson Digby and Valentine Montecute went to see Cyril’s sister, Haylee. He was going to ask about Cyril, but Haylee needs his help with another pressing issue.
In the meantime, …
Having escaped from their prison on the grounds of Dyncham House, they return to Lord Walsham with their newly gather information.
A new member is waiting with Walsham at the Seven Stars. Benedict is a monk who had lived …
At the end of each session, we take a few minutes to discuss the game, and award XP. It gives you a glimpse into our brains. Hopefully, it isn't too …
While investigating the theft of the magical cogs, our party was felled in an ambush!
After being taunted by a personal foe, the party manages to sneak out of the building where they are held prisoner. However, they are …
Previously, A shipment bound for the Horologist Guild’s house was stolen. It contained gears for a specific mechanical experiment commissioned by …
Previously, the party went to the Horologist's Guild to learn more of the shipment of gears that was stolen. After talking to Master Ambrose and Will …
We’re excited to present the first episode in our new campaign. In this episode, we introduce some new players, the new characters, and wade into this new campaign setting, based loosely on Elizabethan England. We hope …
Finally, here's a new promo! Hope you enjoy.
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