Cover art for podcast Audiogyan


150 EpisodesProduced by AudiogyanWebsite

A podcast for people interested in Art, Design and Philosophy.Audiogyan is an attempt to audio document knowledge, ideas and thoughts of people who have devoted their life in the field of performing arts, design or philosophy. It is a genuine attempt document and create a pool of content which can b… read more


24: Discussing Design and art with Ranganath Krishnamani.

Ranganath is a multi- disciplinary designer specializing in illustration, art direction and user experience. He draws inspiration from vintage architecture, street art and machinery. When he is not behind the sketchbook or computer working on pixels, he loves traveling and exploring new trails on his bicycle.

1. All your work has a typically texture / color tone to it. Is it intentional? How did you narrow down to explore possibilities in that tone? What could be your say in doing so for other aspiring designers?

2. In one of your interviews you mentioned "Design is very time bound; you have something in your mind, you build it and it changes very soon. Art, on the other hand, is very memorable.” I think with design you go deeper into the problem and solve pain points. With Art you explore & express things. Do you compare these 2? If yes how? Since you started from design and then got into art, how has your perception changed towards design?

3. I personally find dribble and behance to be just very superficial and eye candy than actually design. It could rather be a art platform than design. What is your take on it? Design displayed on sites like these are without context. How much do you think context matters in Design?

4. In one of your interviews you also spoke about how government institutes are able to hone the skills you have. Can you tell us something more about it. If openly we have to compare private design schools and Government. Whats your take?

5. You have to a certain extent brought illustrations, graphics and icons to a respectable level as oppose to older perception of stock icons. Where do you think is the future of this. How will illustration evolve in coming years? Do people still need a skilled hand instead of mastery over softwares?

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